On Thu, Feb 08, 2024 at 03:45:41PM -0500, Jag Talon wrote: [...]
> [New process 550724] > [New process 448633] > --Type <RET> for more, q to quit, c to continue without paging--c > Core was generated by `dhewm3'. > Program terminated with signal SIGSEGV, Segmentation fault. > #0 0x00000acd2144d9c0 in idSIMD_SSE::Dot(float*, idVec3 const&, idPlane > const*, int) () > [Current thread is 1 (process 556944)] > (gdb) bt > #0 0x00000acd2144d9c0 in idSIMD_SSE::Dot(float*, idVec3 const&, idPlane > const*, int) () > #1 0x00000acd211c2a6f in R_CalcInteractionFacing(idRenderEntityLocal const*, > srfTriangles_s const*, idRenderLightLocal const*, srfCullInfo_t&) () > #2 0x679e9e85e800a2a7 in ?? () [...] Are you trying to run Doom 3 BFG edition content? I'm not sure if that's compatible with dhewm3. I know there is a separate source port, like here: https://github.com/RobertBeckebans/RBDOOM-3-BFG If it's this kind of incompatibility issue then it may not lead anywhere to try to debug the segfaults...