Hi,

This update for Godot updates the bundled GodotSteam to the latest
version 3.20. There is a bit of churn with matching the API to
goldberg_emulator, but no fundamental change. Upstream has also changed
its versioning of GodotSteam releases FYI.

Changelog is here: https://godotsteam.com/changelog/godot3/

I've tested this with a couple of use cases, including the Godot games
Brotato, Cruelty Squad, and SokoSolitaire without any new issues.

ok?

Index: Makefile
===================================================================
RCS file: /cvs/ports/games/godot/Makefile,v
retrieving revision 1.46
diff -u -p -r1.46 Makefile
--- Makefile    2 Aug 2023 22:01:51 -0000       1.46
+++ Makefile    10 Aug 2023 21:34:39 -0000
@@ -4,10 +4,10 @@ COMMENT-main =        2D and 3D game engine
 COMMENT-tools= 2D and 3D game engine (with tools)
 
 V =            3.5.2
-GODOTSTEAM_V = g352-s157-gs3193
+GODOTSTEAM_V = v3.20
 DISTNAME =     godot-${V}-stable
 PKGNAME =      godot-${V}
-REVISION =     2
+REVISION =     3
 
 CATEGORIES =   games
 
@@ -122,7 +122,7 @@ post-extract:
        cp -R   ${FILESDIR}/sndio ${WRKDIST}/drivers
        cp      ${FILESDIR}/ujoy/joypad_openbsd.{cpp,h} \
                ${WRKDIST}/platform/x11/
-       cp -R   ${WRKDIR}/GodotSteam-${GODOTSTEAM_V} ${WRKSRC}/godotsteam
+       mv      ${WRKDIR}/GodotSteam-${GODOTSTEAM_V:S/v//} ${WRKSRC}/godotsteam
 
 pre-configure:
        ${SUBST_CMD} ${WRKSRC}/misc/dist/linux/*.desktop
Index: distinfo
===================================================================
RCS file: /cvs/ports/games/godot/distinfo,v
retrieving revision 1.19
diff -u -p -r1.19 distinfo
--- distinfo    30 Jul 2023 19:57:20 -0000      1.19
+++ distinfo    10 Aug 2023 21:34:39 -0000
@@ -1,4 +1,4 @@
-SHA256 (godot-3.5.2/g352-s157-gs3193.tar.gz) = 
fkEgw4Z1qS5NbmdXJpB/yOVUOMRiPCo0ZQCvcKfLDHk=
 SHA256 (godot-3.5.2/godot-3.5.2-stable.tar.xz) = 
tDodaynqJby6+86/e6CEMmGqEjfic5SUU4oiANjHvmI=
-SIZE (godot-3.5.2/g352-s157-gs3193.tar.gz) = 185341
+SHA256 (godot-3.5.2/v3.20.tar.gz) = 
FoAl3iZ+1CWwIPXwJZ9S7q3QMn//RslYT06tXkc38QU=
 SIZE (godot-3.5.2/godot-3.5.2-stable.tar.xz) = 24047432
+SIZE (godot-3.5.2/v3.20.tar.gz) = 253832
Index: patches/patch-godotsteam_godotsteam_cpp
===================================================================
RCS file: /cvs/ports/games/godot/patches/patch-godotsteam_godotsteam_cpp,v
retrieving revision 1.1
diff -u -p -r1.1 patch-godotsteam_godotsteam_cpp
--- patches/patch-godotsteam_godotsteam_cpp     30 Jul 2023 19:57:20 -0000      
1.1
+++ patches/patch-godotsteam_godotsteam_cpp     10 Aug 2023 21:34:39 -0000
@@ -2,13 +2,12 @@ stub Steam::inputActionEventCallback
 stub setDualSenseTriggerEffect
 remove deprecated/incompatible namespaces ISteamHTMLSurface
 InitiateGameConnection_DEPRECATED => InitiateGameConnection
-fix DEFVAL(NULL) ambiguous conversion -> back port cherry-picked from
-commit 5f38ffca92fc348aa103903196f8bcec2cbbd38b
+fix/remove dualsense/SCE namespace
 
 Index: godotsteam/godotsteam.cpp
 --- godotsteam/godotsteam.cpp.orig
 +++ godotsteam/godotsteam.cpp
-@@ -1866,7 +1866,7 @@ void Steam::keyChar(uint32 unicode_char, int key_modif
+@@ -1885,7 +1885,7 @@ void Steam::keyChar(uint32 unicode_char, int key_modif
                if(this_handle == 0){
                        this_handle = browser_handle;
                }
@@ -17,7 +16,7 @@ Index: godotsteam/godotsteam.cpp
        }
  }
  
-@@ -1877,7 +1877,7 @@ void Steam::keyDown(uint32 native_key_code, int key_mo
+@@ -1896,7 +1896,7 @@ void Steam::keyDown(uint32 native_key_code, int key_mo
                if(this_handle == 0){
                        this_handle = browser_handle;
                }
@@ -26,7 +25,7 @@ Index: godotsteam/godotsteam.cpp
        }
  }
  
-@@ -1888,7 +1888,7 @@ void Steam::keyUp(uint32 native_key_code, int key_modi
+@@ -1907,7 +1907,7 @@ void Steam::keyUp(uint32 native_key_code, int key_modi
                if(this_handle == 0){
                        this_handle = browser_handle;
                }
@@ -35,7 +34,7 @@ Index: godotsteam/godotsteam.cpp
        }
  }
  
-@@ -1910,7 +1910,7 @@ void Steam::mouseDoubleClick(HTMLMouseButton mouse_but
+@@ -1929,7 +1929,7 @@ void Steam::mouseDoubleClick(HTMLMouseButton mouse_but
                if(this_handle == 0){
                        this_handle = browser_handle;
                }
@@ -44,7 +43,7 @@ Index: godotsteam/godotsteam.cpp
        }
  }
  
-@@ -1921,7 +1921,7 @@ void Steam::mouseDown(HTMLMouseButton mouse_button, ui
+@@ -1940,7 +1940,7 @@ void Steam::mouseDown(HTMLMouseButton mouse_button, ui
                if(this_handle == 0){
                        this_handle = browser_handle;
                }
@@ -53,7 +52,7 @@ Index: godotsteam/godotsteam.cpp
        }
  }
  
-@@ -1943,7 +1943,7 @@ void Steam::mouseUp(HTMLMouseButton mouse_button, uint
+@@ -1962,7 +1962,7 @@ void Steam::mouseUp(HTMLMouseButton mouse_button, uint
                if(this_handle == 0){
                        this_handle = browser_handle;
                }
@@ -62,16 +61,18 @@ Index: godotsteam/godotsteam.cpp
        }
  }
  
-@@ -2689,6 +2689,8 @@ bool Steam::setInputActionManifestFilePath(const Strin
+@@ -2710,7 +2710,9 @@ bool Steam::setInputActionManifestFilePath(const Strin
+ }
  
  // Set the trigger effect for a DualSense controller
- void Steam::setDualSenseTriggerEffect(uint64_t input_handle, int 
parameter_index, int trigger_mask, SCEPadTriggerEffectMode effect_mode, int 
position, int amplitude, int frequency){
+-void Steam::setDualSenseTriggerEffect(uint64_t input_handle, int 
parameter_index, int trigger_mask, SCEPadTriggerEffectMode effect_mode, int 
position, int amplitude, int frequency){
++void Steam::setDualSenseTriggerEffect(uint64_t input_handle, int 
parameter_index, int trigger_mask, int effect_mode, int position, int 
amplitude, int frequency){
 +      return;
 +      /*
        if(SteamInput() != NULL){
                ScePadTriggerEffectParam these_parameters;
                memset(&these_parameters, 0, sizeof(these_parameters));
-@@ -2719,6 +2721,7 @@ void Steam::setDualSenseTriggerEffect(uint64_t input_h
+@@ -2741,6 +2743,7 @@ void Steam::setDualSenseTriggerEffect(uint64_t input_h
                
these_parameters.command[parameter_index].commandData.vibrationParam.frequency 
= frequency;
                
SteamInput()->SetDualSenseTriggerEffect((InputHandle_t)input_handle, 
&these_parameters);
        }
@@ -79,7 +80,7 @@ Index: godotsteam/godotsteam.cpp
  }
  
  //! Waits on an IPC event from Steam sent when there is new data to be 
fetched from the data drop. Returns true when data was recievied before the 
timeout expires. Useful for games with a dedicated input thread.
-@@ -7892,7 +7895,7 @@ Dictionary Steam::initiateGameConnection(uint64_t serv
+@@ -7927,7 +7930,7 @@ Dictionary Steam::initiateGameConnection(uint64_t serv
                int authSize = 2048;
                auth.resize(authSize);
                CSteamID server = (uint64)server_id;
@@ -88,7 +89,7 @@ Index: godotsteam/godotsteam.cpp
                        connection["auth_blob"] = auth;
                        connection["server_id"] = server_id;
                        connection["server_ip"] = server_ip;
-@@ -7991,7 +7994,7 @@ void Steam::stopVoiceRecording(){
+@@ -8026,7 +8029,7 @@ void Steam::stopVoiceRecording(){
  //! Notify the game server that we are disconnecting. NOTE: This is part of 
the old user authentication API and should not be mixed with the new API.
  void Steam::terminateGameConnection(uint32 server_ip, uint16 server_port){
        if(SteamUser() != NULL){
@@ -97,7 +98,7 @@ Index: godotsteam/godotsteam.cpp
        }
  }
  
-@@ -9487,27 +9490,28 @@ void Steam::http_request_headers_received(HTTPRequestH
+@@ -9502,27 +9505,28 @@ void Steam::http_request_headers_received(HTTPRequestH
  //
  // Purpose: when callbacks are enabled this fires each time a controller 
action state changes
  void Steam::inputActionEventCallback(SteamInputActionEvent_t* call_data){
@@ -144,14 +145,24 @@ Index: godotsteam/godotsteam.cpp
  }
  
  //! Purpose: called when a new controller has been connected, will fire once 
per controller if multiple new controllers connect in the same frame
-@@ -11682,8 +11686,8 @@ void Steam::_bind_methods(){
-       ClassDB::bind_method(D_METHOD("cancelAuthTicket", "auth_ticket"), 
&Steam::cancelAuthTicket);
-       ClassDB::bind_method(D_METHOD("decompressVoice", "voice", "voice_size", 
"sample_rate"), &Steam::decompressVoice);
-       ClassDB::bind_method(D_METHOD("endAuthSession", "steam_id"), 
&Steam::endAuthSession);
--      ClassDB::bind_method(D_METHOD("getAuthSessionTicket", 
"identity_reference"), &Steam::getAuthSessionTicket, DEFVAL(NULL));
--      ClassDB::bind_method(D_METHOD("getAuthTicketForWebApi", 
"identity_reference"), &Steam::getAuthTicketForWebApi, DEFVAL(NULL));
-+      ClassDB::bind_method(D_METHOD("getAuthSessionTicket", 
"identity_reference"), &Steam::getAuthSessionTicket, DEFVAL(""));
-+      ClassDB::bind_method(D_METHOD("getAuthTicketForWebApi", 
"identity_reference"), &Steam::getAuthTicketForWebApi, DEFVAL(""));
-       ClassDB::bind_method("getAvailableVoice", &Steam::getAvailableVoice);
-       ClassDB::bind_method("getDurationControl", &Steam::getDurationControl);
-       ClassDB::bind_method("getEncryptedAppTicket", 
&Steam::getEncryptedAppTicket);
+@@ -13610,13 +13614,13 @@ void Steam::_bind_methods(){
+       BIND_ENUM_CONSTANT(RESULT_PHONE_NUMBER_IS_VOIP);
+ 
+       // SCEPadTriggerEffectMode Enums
+-      BIND_ENUM_CONSTANT(PAD_TRIGGER_EFFECT_MODE_OFF);
+-      BIND_ENUM_CONSTANT(PAD_TRIGGER_EFFECT_MODE_FEEDBACK);
+-      BIND_ENUM_CONSTANT(PAD_TRIGGER_EFFECT_MODE_WEAPON);
+-      BIND_ENUM_CONSTANT(PAD_TRIGGER_EFFECT_MODE_VIBRATION);
+-      BIND_ENUM_CONSTANT(PAD_TRIGGER_EFFECT_MODE_MULTIPLE_POSITION_FEEDBACK);
+-      BIND_ENUM_CONSTANT(PAD_TRIGGER_EFFECT_MODE_SLOPE_FEEDBACK);
+-      BIND_ENUM_CONSTANT(PAD_TRIGGER_EFFECT_MODE_MULTIPLE_POSITION_VIBRATION);
++      //BIND_ENUM_CONSTANT(PAD_TRIGGER_EFFECT_MODE_OFF);
++      //BIND_ENUM_CONSTANT(PAD_TRIGGER_EFFECT_MODE_FEEDBACK);
++      //BIND_ENUM_CONSTANT(PAD_TRIGGER_EFFECT_MODE_WEAPON);
++      //BIND_ENUM_CONSTANT(PAD_TRIGGER_EFFECT_MODE_VIBRATION);
++      
//BIND_ENUM_CONSTANT(PAD_TRIGGER_EFFECT_MODE_MULTIPLE_POSITION_FEEDBACK);
++      //BIND_ENUM_CONSTANT(PAD_TRIGGER_EFFECT_MODE_SLOPE_FEEDBACK);
++      
//BIND_ENUM_CONSTANT(PAD_TRIGGER_EFFECT_MODE_MULTIPLE_POSITION_VIBRATION);
+ 
+       // SocketConnectionType Enums
+       BIND_ENUM_CONSTANT(NET_SOCKET_CONNECTION_TYPE_NOT_CONNECTED);
Index: patches/patch-godotsteam_godotsteam_h
===================================================================
RCS file: /cvs/ports/games/godot/patches/patch-godotsteam_godotsteam_h,v
retrieving revision 1.1
diff -u -p -r1.1 patch-godotsteam_godotsteam_h
--- patches/patch-godotsteam_godotsteam_h       30 Jul 2023 19:57:20 -0000      
1.1
+++ patches/patch-godotsteam_godotsteam_h       10 Aug 2023 21:34:39 -0000
@@ -1,4 +1,7 @@
 don't use isteamdualsense.h API while not part of games/goldberg_emulator
+fix namespace - need to remove ISteamHTMLSurface:: to build
+disable SCE_* namespace, which is from isteamdualsense which we don't have
+(yet)
 
 Index: godotsteam/godotsteam.h
 --- godotsteam/godotsteam.h.orig
@@ -11,3 +14,165 @@ Index: godotsteam/godotsteam.h
  
  // Include Godot headers
  #include "core/object.h"
+@@ -482,59 +481,59 @@ class Steam: public Object {
+ 
+               // HTMLSurface enums
+               enum HTMLKeyModifiers {
+-                      HTML_KEY_MODIFIER_NONE = 
ISteamHTMLSurface::k_eHTMLKeyModifier_None,
+-                      HTML_KEY_MODIFIER_ALT_DOWN = 
ISteamHTMLSurface::k_eHTMLKeyModifier_AltDown,
+-                      HTML_KEY_MODIFIER_CTRL_DOWN = 
ISteamHTMLSurface::k_eHTMLKeyModifier_CtrlDown,
+-                      HTML_KEY_MODIFIER_SHIFT_DOWN = 
ISteamHTMLSurface::k_eHTMLKeyModifier_ShiftDown
++                      HTML_KEY_MODIFIER_NONE = k_eHTMLKeyModifier_None,
++                      HTML_KEY_MODIFIER_ALT_DOWN = k_eHTMLKeyModifier_AltDown,
++                      HTML_KEY_MODIFIER_CTRL_DOWN = 
k_eHTMLKeyModifier_CtrlDown,
++                      HTML_KEY_MODIFIER_SHIFT_DOWN = 
k_eHTMLKeyModifier_ShiftDown
+               };
+               enum HTMLMouseButton {
+-                      HTML_MOUSE_BUTTON_LEFT = 
ISteamHTMLSurface::eHTMLMouseButton_Left,
+-                      HTML_MOUSE_BUTTON_RIGHT = 
ISteamHTMLSurface::eHTMLMouseButton_Right,
+-                      HTML_MOUSE_BUTTON_MIDDLE = 
ISteamHTMLSurface::eHTMLMouseButton_Middle
++                      HTML_MOUSE_BUTTON_LEFT = eHTMLMouseButton_Left,
++                      HTML_MOUSE_BUTTON_RIGHT = eHTMLMouseButton_Right,
++                      HTML_MOUSE_BUTTON_MIDDLE = eHTMLMouseButton_Middle
+               };
+               enum MouseCursor {
+-                      DC_USER = ISteamHTMLSurface::dc_user,
+-                      DC_NONE = ISteamHTMLSurface::dc_none,
+-                      DC_ARROW = ISteamHTMLSurface::dc_arrow,
+-                      DC_IBEAM = ISteamHTMLSurface::dc_ibeam,
+-                      DC_HOUR_GLASS = ISteamHTMLSurface::dc_hourglass,
+-                      DC_WAIT_ARROW = ISteamHTMLSurface::dc_waitarrow,
+-                      DC_CROSSHAIR = ISteamHTMLSurface::dc_crosshair,
+-                      DC_UP = ISteamHTMLSurface::dc_up,
+-                      DC_SIZE_NW = ISteamHTMLSurface::dc_sizenw,
+-                      DC_SIZE_SE = ISteamHTMLSurface::dc_sizese,
+-                      DC_SIZE_NE = ISteamHTMLSurface::dc_sizene,
+-                      DC_SIZE_SW = ISteamHTMLSurface::dc_sizesw,
+-                      DC_SIZE_W = ISteamHTMLSurface::dc_sizew,
+-                      DC_SIZE_E = ISteamHTMLSurface::dc_sizee,
+-                      DC_SIZE_N = ISteamHTMLSurface::dc_sizen,
+-                      DC_SIZE_S = ISteamHTMLSurface::dc_sizes,
+-                      DC_SIZE_WE = ISteamHTMLSurface::dc_sizewe,
+-                      DC_SIZE_NS = ISteamHTMLSurface::dc_sizens,
+-                      DC_SIZE_ALL = ISteamHTMLSurface::dc_sizeall,
+-                      DC_NO = ISteamHTMLSurface::dc_no,
+-                      DC_HAND = ISteamHTMLSurface::dc_hand,
+-                      DC_BLANK = ISteamHTMLSurface::dc_blank,
+-                      DC_MIDDLE_PAN = ISteamHTMLSurface::dc_middle_pan,
+-                      DC_NORTH_PAN = ISteamHTMLSurface::dc_north_pan,
+-                      DC_NORTH_EAST_PAN = 
ISteamHTMLSurface::dc_north_east_pan,
+-                      DC_EAST_PAN = ISteamHTMLSurface::dc_east_pan,
+-                      DC_SOUTH_EAST_PAN = 
ISteamHTMLSurface::dc_south_east_pan,
+-                      DC_SOUTH_PAN = ISteamHTMLSurface::dc_south_pan,
+-                      DC_SOUTH_WEST_PAN = 
ISteamHTMLSurface::dc_south_west_pan,
+-                      DC_WEST_PAN = ISteamHTMLSurface::dc_west_pan,
+-                      DC_NORTH_WEST_PAN = 
ISteamHTMLSurface::dc_north_west_pan,
+-                      DC_ALIAS = ISteamHTMLSurface::dc_alias,
+-                      DC_CELL = ISteamHTMLSurface::dc_cell,
+-                      DC_COL_RESIZE = ISteamHTMLSurface::dc_colresize,
+-                      DC_COPY_CUR = ISteamHTMLSurface::dc_copycur,
+-                      DC_VERTICAL_TEXT = ISteamHTMLSurface::dc_verticaltext,
+-                      DC_ROW_RESIZE = ISteamHTMLSurface::dc_rowresize,
+-                      DC_ZOOM_IN = ISteamHTMLSurface::dc_zoomin,
+-                      DC_ZOOM_OUT = ISteamHTMLSurface::dc_zoomout,
+-                      DC_HELP = ISteamHTMLSurface::dc_help,
+-                      DC_CUSTOM = ISteamHTMLSurface::dc_custom,
+-                      DC_LAST = ISteamHTMLSurface::dc_last
++                      DC_USER = dc_user,
++                      DC_NONE = dc_none,
++                      DC_ARROW = dc_arrow,
++                      DC_IBEAM = dc_ibeam,
++                      DC_HOUR_GLASS = dc_hourglass,
++                      DC_WAIT_ARROW = dc_waitarrow,
++                      DC_CROSSHAIR = dc_crosshair,
++                      DC_UP = dc_up,
++                      DC_SIZE_NW = dc_sizenw,
++                      DC_SIZE_SE = dc_sizese,
++                      DC_SIZE_NE = dc_sizene,
++                      DC_SIZE_SW = dc_sizesw,
++                      DC_SIZE_W = dc_sizew,
++                      DC_SIZE_E = dc_sizee,
++                      DC_SIZE_N = dc_sizen,
++                      DC_SIZE_S = dc_sizes,
++                      DC_SIZE_WE = dc_sizewe,
++                      DC_SIZE_NS = dc_sizens,
++                      DC_SIZE_ALL = dc_sizeall,
++                      DC_NO = dc_no,
++                      DC_HAND = dc_hand,
++                      DC_BLANK = dc_blank,
++                      DC_MIDDLE_PAN = dc_middle_pan,
++                      DC_NORTH_PAN = dc_north_pan,
++                      DC_NORTH_EAST_PAN = dc_north_east_pan,
++                      DC_EAST_PAN = dc_east_pan,
++                      DC_SOUTH_EAST_PAN = dc_south_east_pan,
++                      DC_SOUTH_PAN = dc_south_pan,
++                      DC_SOUTH_WEST_PAN = dc_south_west_pan,
++                      DC_WEST_PAN = dc_west_pan,
++                      DC_NORTH_WEST_PAN = dc_north_west_pan,
++                      DC_ALIAS = dc_alias,
++                      DC_CELL = dc_cell,
++                      DC_COL_RESIZE = dc_colresize,
++                      DC_COPY_CUR = dc_copycur,
++                      DC_VERTICAL_TEXT = dc_verticaltext,
++                      DC_ROW_RESIZE = dc_rowresize,
++                      DC_ZOOM_IN = dc_zoomin,
++                      DC_ZOOM_OUT = dc_zoomout,
++                      DC_HELP = dc_help,
++                      DC_CUSTOM = dc_custom,
++                      DC_LAST = dc_last
+               };
+ 
+               // HTTP enums
+@@ -1088,6 +1087,7 @@ class Steam: public Object {
+                       INPUT_TYPE_COUNT = k_ESteamInputType_Count,
+                       INPUT_TYPE_MAXIMUM_POSSIBLE_VALUE = 
k_ESteamInputType_MaximumPossibleValue
+               };
++              /*
+               enum SCEPadTriggerEffectMode {
+                       PAD_TRIGGER_EFFECT_MODE_OFF = 
SCE_PAD_TRIGGER_EFFECT_MODE_OFF,
+                       PAD_TRIGGER_EFFECT_MODE_FEEDBACK = 
SCE_PAD_TRIGGER_EFFECT_MODE_FEEDBACK,
+@@ -1097,6 +1097,7 @@ class Steam: public Object {
+                       PAD_TRIGGER_EFFECT_MODE_SLOPE_FEEDBACK = 
SCE_PAD_TRIGGER_EFFECT_MODE_SLOPE_FEEDBACK,
+                       PAD_TRIGGER_EFFECT_MODE_MULTIPLE_POSITION_VIBRATION = 
SCE_PAD_TRIGGER_EFFECT_MODE_MULTIPLE_POSITION_VIBRATION
+               };
++              */
+               enum XboxOrigin {
+                       XBOX_ORIGIN_A = k_EXboxOrigin_A,
+                       XBOX_ORIGIN_B = k_EXboxOrigin_B,
+@@ -1191,9 +1192,9 @@ class Steam: public Object {
+               };
+               enum P2PSessionError {
+                       P2P_SESSION_ERROR_NONE = k_EP2PSessionErrorNone,
+-                      P2P_SESSION_ERROR_NOT_RUNNING_APP = 
k_EP2PSessionErrorNotRunningApp_DELETED,
++                      P2P_SESSION_ERROR_NOT_RUNNING_APP = 
k_EP2PSessionErrorNotRunningApp,
+                       P2P_SESSION_ERROR_NO_RIGHTS_TO_APP = 
k_EP2PSessionErrorNoRightsToApp,
+-                      P2P_SESSION_ERROR_DESTINATION_NOT_LOGGED_ON = 
k_EP2PSessionErrorDestinationNotLoggedIn_DELETED,
++                      P2P_SESSION_ERROR_DESTINATION_NOT_LOGGED_ON = 
k_EP2PSessionErrorDestinationNotLoggedIn,
+                       P2P_SESSION_ERROR_TIMEOUT = k_EP2PSessionErrorTimeout,
+                       P2P_SESSION_ERROR_MAX = k_EP2PSessionErrorMax
+               };
+@@ -1990,7 +1991,7 @@ class Steam: public Object {
+               void triggerVibration(uint64_t input_handle, uint16_t 
left_speed, uint16_t right_speed);
+               void triggerVibrationExtended(uint64_t input_handle, uint16_t 
left_speed, uint16_t right_speed, uint16_t left_trigger_speed, uint16_t 
right_trigger_speed);
+               bool setInputActionManifestFilePath(const String& 
manifest_path);
+-              void setDualSenseTriggerEffect(uint64_t input_handle, int 
parameter_index, int trigger_mask, SCEPadTriggerEffectMode effect_mode, int 
position, int amplitude, int frequency);
++              void setDualSenseTriggerEffect(uint64_t input_handle, int 
parameter_index, int trigger_mask, int effect_mode, int position, int 
amplitude, int frequency);
+               bool waitForData(bool wait_forever, uint32 timeout);
+ 
+               // Inventory ////////////////////////////
+@@ -3013,7 +3014,7 @@ VARIANT_ENUM_CAST(Steam::RemoteStoragePlatform);
+ VARIANT_ENUM_CAST(Steam::RemoteStoragePublishedFileVisibility);
+ VARIANT_ENUM_CAST(Steam::Result);
+ 
+-VARIANT_ENUM_CAST(Steam::SCEPadTriggerEffectMode);
++//VARIANT_ENUM_CAST(Steam::SCEPadTriggerEffectMode);
+ VARIANT_ENUM_CAST(Steam::SocketConnectionType);
+ VARIANT_ENUM_CAST(Steam::SocketState);
+ 
+@@ -3040,4 +3041,4 @@ VARIANT_ENUM_CAST(Steam::WorkshopVote);
+ 
+ VARIANT_ENUM_CAST(Steam::XboxOrigin);
+ 
+-#endif // GODOTSTEAM_H
+\ No newline at end of file
++#endif // GODOTSTEAM_H

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