That was my initial goal, to use the same launcher logo from the runelite repository as FreeBSD use on their port. This one: https://raw.githubusercontent.com/runelite/launcher/2.6.1/appimage/runelite.png
But I was unable to get it working fetching multiple files and the MASTER_SITE is different. Can you give me some pointers on how to fetch the logo separately on build? The other ports I can find that fetch a .jar directly skip the logo, and the Minecraft port has a .svg directly in files. On Fri, Feb 10, 2023 at 9:26 AM Stuart Henderson <s...@spacehopper.org> wrote: > > The binary (.png) directly in files/ isn't the best idea. Looking at the > upstream repo there's > master/src/main/resources/net/runelite/launcher/runelite_transparent.png, can > you use that instead? > > -- > Sent from a phone, apologies for poor formatting. > > > On 9 February 2023 19:51:05 David Pedersen <limero1...@gmail.com> wrote: > >> Hello! >> This is my first ever port for OpenBSD. It's the open source RuneScape >> game client RuneLite (https://runelite.net/). >> >> Tested on amd64. It doesn't perform as well as on FreeBSD or Linux, >> but it is definitely playable. >> >> I wish to get this added to the official ports tree, so please leave >> any feedback or suggestions on what can be improved. Thank you! >> >> Source on Github: >> https://github.com/Limero/openbsd-ports/tree/master/runelite >> Direct link to gzipped tarball: >> https://github.com/Limero/openbsd-ports/raw/master/runelite.tar.gz > >