That was my initial goal, to use the same launcher logo from the
runelite repository as FreeBSD use on their port.
This one: 
https://raw.githubusercontent.com/runelite/launcher/2.6.1/appimage/runelite.png

But I was unable to get it working fetching multiple files and the
MASTER_SITE is different. Can you give me some pointers on how to
fetch the logo separately on build?

The other ports I can find that fetch a .jar directly skip the logo,
and the Minecraft port has a .svg directly in files.

On Fri, Feb 10, 2023 at 9:26 AM Stuart Henderson <s...@spacehopper.org> wrote:
>
> The binary (.png) directly in files/ isn't the best idea. Looking at the 
> upstream repo there's 
> master/src/main/resources/net/runelite/launcher/runelite_transparent.png, can 
> you use that instead?
>
> --
>   Sent from a phone, apologies for poor formatting.
>
>
> On 9 February 2023 19:51:05 David Pedersen <limero1...@gmail.com> wrote:
>
>> Hello!
>> This is my first ever port for OpenBSD. It's the open source RuneScape
>> game client RuneLite (https://runelite.net/).
>>
>> Tested on amd64. It doesn't perform as well as on FreeBSD or Linux,
>> but it is definitely playable.
>>
>> I wish to get this added to the official ports tree, so please leave
>> any feedback or suggestions on what can be improved. Thank you!
>>
>> Source on Github:
>> https://github.com/Limero/openbsd-ports/tree/master/runelite
>> Direct link to gzipped tarball:
>> https://github.com/Limero/openbsd-ports/raw/master/runelite.tar.gz
>
>

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