On Tue, Dec 13, 2022 at 11:16:59PM +0100, Stefan Sperling wrote:
> On Sun, Dec 04, 2022 at 05:19:01PM +0100, Rafael Sadowski wrote:
> > Hi Thomas, Hi ports@,
> > 
> > 
> > Update citra-nightly to 1816. This update results form the devel/catch2
> > update and depends on it. There a some exciting port changes:
> > 
> > - Switch to the github repository.
> > - 1816 depends on C++20 so I add COMPILER and point to clang only.
> > - CXXFLAGS deleted as it no longer needed
> > - Use fmt, boost, sdl and robin-map from system
> > - Remove {catch2,fmt,boost} before configure to ensure it is not picked
> >   up
> > - This update needs devel/catch2>=3.2.0 (see ports@)
> > 
> > I am not a user of citra so please test and send feedback.
> > 
> > Rafael
> > 
> 
> The 'citra' SDL binary seems to work fine.
> 
> But citra-qt is broken by this update. No image is being displayed in
> the window during emulation. citra-qt works in citra-0.0.0.729p5.

In case a reproducer is useful, download this .3dsx file:
https://archive.org/download/thc-3ds-physics-sandbox/3DSPhysicsSandbox_v0.3.7z/3ds%2Fphysicssandbox%2Fphysicssandbox.3dsx
This game is BSD-licensed homebrew, see here for source code:
https://github.com/pieface-/3dsphysicssandbox

With citra-0.0.0.729p5 it runs well in both citra and citra-qt (use the
mouse to move the squares on the "touchscreen" and watch them bounce).

With updated citra, the graphics only show up in citra (the SDL version),
but not in citra-qt.

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