On Tue, Nov 01, 2022 at 05:56:26PM +0100, Stefan Sperling wrote:
> This is a reverse engineered clone of Zelda 3 - A Link to the Past.
> 
> It's around 70-80kLOC of C code, and reimplements all parts of the
> original game. The game is playable from start to end.
> 
> A bunch of features have been added that are not supported by the
> original game. Some of them are:
> - Support for pixel shaders.
> - Support for enhanced aspect ratios of 16:9 or 16:10.
> - Higher quality world map.
> - Support for MSU audio tracks.
> - Secondary item slot on button X (Hold X in inventory to select).
> - Switching current item with L/R keys.
> 
> A proprietary ROM file of the original game is required to compile.
> This file is handled by the zelda3-data port to keep things simple,
> thanks to espie@ for suggesting this.
> 
> ok?

Works fine for me on current/amd64, one remark is that in README, in
this paragraph:

The game reads the configuration file zelda3.ini, which must be placed
in the current working directory where the game is started.
An example can be found at /usr/local/share/examples/zelda3.ini.

Path should be changed to /usr/local/share/examples/zelda3/zelda3.ini

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