On Tue, Nov 01, 2022 at 05:56:26PM +0100, Stefan Sperling wrote: > This is a reverse engineered clone of Zelda 3 - A Link to the Past. > > It's around 70-80kLOC of C code, and reimplements all parts of the > original game. The game is playable from start to end. > > A bunch of features have been added that are not supported by the > original game. Some of them are: > - Support for pixel shaders. > - Support for enhanced aspect ratios of 16:9 or 16:10. > - Higher quality world map. > - Support for MSU audio tracks. > - Secondary item slot on button X (Hold X in inventory to select). > - Switching current item with L/R keys. > > A proprietary ROM file of the original game is required to compile. > This file is handled by the zelda3-data port to keep things simple, > thanks to espie@ for suggesting this. > > ok?
Works fine for me on current/amd64, one remark is that in README, in this paragraph: The game reads the configuration file zelda3.ini, which must be placed in the current working directory where the game is started. An example can be found at /usr/local/share/examples/zelda3.ini. Path should be changed to /usr/local/share/examples/zelda3/zelda3.ini
