On Sat, April 16, 2022 07:49, Thomas Frohwein wrote: > Hi, > > This is a port of fheroes2. It builds an engine that can run Heroes of > Might & Magic 2 with many modern quality of life improvements. Some > features of note: > > - more detailed preview of units on the map > - refined enemy AI > - Support for high resolutions > - bundled translations to several languages > > You need to hav the non-free game data to run it - either from the game > itself (for example purchased at gog.com), or the demo. This needs to > be installed into /usr/local/share/fheroes2/data as the default > location where this port will look. See README for more... > > I've tested it, playing the first 2 levels of the campaign, and it > works very well! > > A few more notes about the port: > > - The translation files are created during the port build. The current > solution is a little clunky; adding individual settings for LANG and > LC_CTYPE for all languages. There may be a more elegant solution, but > I know too little about UTF-8 things... > - Note that the game isn't designed to keep the commercial data cleanly > separated from other data. Therefore, if the game data is deleted, > the translation files and resurrection.h2d should be left out. > > comments? ok? >
Hi! I've made some testing of your version of the port. Both 0.9.11 from my tree and yours 0.9.14 are looking for files in ~/.fheroes2 so no need to install data in global /usr/local/share directory. I've change3d README accordingly and added info about installing demo data. I've also added a patch from my version for demo download script and added it in do-install target. OK kirby@ with the changes to README. Demo download script is optional bit.
fheroes2.tar.gz
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