*ping* ... anyone in a position to review or test this one? On Fri, Oct 29, 2021 at 05:16:30PM -0600, Thomas Frohwein wrote: > Hi, > > The attached port is minimally modified version of the hlsteam > middleware for hashlink. This expands the games that can run by > allowing access to API in goldberg_emulator, like achievements, cloud > saves, etc (which are all emulated locally unlike the real Steam client > does). > > For a little context, until recently the approach to handle the > dependencies of some of the commercial FNA or hashlink games on Steam > API has been to use a collection of the stubbed middleware libraries in > games/steamworks-nosteam. Those serve usually as a middle layer between > the game and libsteam_api.so (on Linux). The stubs basically cut all > calls to libsteam_api.so short. This approach has its shortcomings, as > not all cases can be handled appropriately. In addition, this means > installing and maintaining multiple different library files - at the > moment there are 5 in steamworks-nosteam. > > With goldberg_emulator, the goal is to simplify the situation, that is > let libsteam_api.so from goldberg_emulator handle most (all?) API > emulation or stubs. At the same time, native middleware libraries can > be used largely unmodified from their source. > > With hlsteam, this allows running several games that couldn't run > previously: Northgard (newer versions now with most modes; even GOG > version), Darksburg, Evoland Legendary Edition, Nuclear Blaze, and the > demo of Wartales. If you have one of these games and want to try it, > just remove all *.so* and *.hdll files from the game's directory, then > use '$ hl' from the hashlink port to run. > > Going forward, my plan is to replace the other stubs in > steamworks-nosteam with functioning versions where possible, as well as > adding libCSteamworks.so which so far is mostly blocked by a stub of > Steamworks.NET.dll. This should eventually make steamworks-nosteam > unnecessary. > > I have tested the port with all the above mentioned games. It should > even be possible to play over LAN, as that is one of the main purposes > of goldberg emulator, but I haven't tested that part. > > ok?
hlsteam.tgz
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