*ping*
... anyone in a position to review or test this one?

On Fri, Oct 29, 2021 at 05:16:30PM -0600, Thomas Frohwein wrote:
> Hi,
> 
> The attached port is minimally modified version of the hlsteam
> middleware for hashlink. This expands the games that can run by
> allowing access to API in goldberg_emulator, like achievements, cloud
> saves, etc (which are all emulated locally unlike the real Steam client
> does).
> 
> For a little context, until recently the approach to handle the
> dependencies of some of the commercial FNA or hashlink games on Steam
> API has been to use a collection of the stubbed middleware libraries in
> games/steamworks-nosteam. Those serve usually as a middle layer between
> the game and libsteam_api.so (on Linux). The stubs basically cut all
> calls to libsteam_api.so short. This approach has its shortcomings, as
> not all cases can be handled appropriately. In addition, this means
> installing and maintaining multiple different library files - at the
> moment there are 5 in steamworks-nosteam.
> 
> With goldberg_emulator, the goal is to simplify the situation, that is
> let libsteam_api.so from goldberg_emulator handle most (all?) API
> emulation or stubs. At the same time, native middleware libraries can
> be used largely unmodified from their source.
> 
> With hlsteam, this allows running several games that couldn't run
> previously: Northgard (newer versions now with most modes; even GOG
> version), Darksburg, Evoland Legendary Edition, Nuclear Blaze, and the
> demo of Wartales. If you have one of these games and want to try it,
> just remove all *.so* and *.hdll files from the game's directory, then
> use '$ hl' from the hashlink port to run.
> 
> Going forward, my plan is to replace the other stubs in
> steamworks-nosteam with functioning versions where possible, as well as
> adding libCSteamworks.so which so far is mostly blocked by a stub of
> Steamworks.NET.dll. This should eventually make steamworks-nosteam
> unnecessary.
> 
> I have tested the port with all the above mentioned games. It should
> even be possible to play over LAN, as that is one of the main purposes
> of goldberg emulator, but I haven't tested that part.
> 
> ok?


Attachment: hlsteam.tgz
Description: Binary data

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