On Sat, May 15, 2021 at 12:27:24PM +0200, Jeremie Courreges-Anglas wrote: > On Sat, May 15 2021, Marc Espie <es...@nerim.net> wrote: > > On Sat, May 15, 2021 at 10:45:19AM +0200, Omar Polo wrote: > >> "openbsd6" comes directly from python' sys.platform. I find that > >> strange too, but I assume it's for a good reason. Python (and python > >> porting) is not really my area of expertise. > > > > Nope, there's about zero good reason. Oh well, that's python > > I know I've had to change some ports to use the > sys.platform.startswith("openbsd") idiom, indeed it's a bit silly. > This would cope well if and when draco is ported to OpenBSD I'm trying to do the same.
Build & Run tested on amd64. regards, Dimitri Index: Makefile =================================================================== RCS file: /cvs/ports/graphics/blender/Makefile,v retrieving revision 1.103 diff -u -p -r1.103 Makefile --- Makefile 27 Mar 2021 15:15:06 -0000 1.103 +++ Makefile 17 May 2021 06:48:57 -0000 @@ -6,6 +6,7 @@ DPB_PROPERTIES = parallel COMMENT = 3D creation software DISTNAME = blender-2.92.0 +REVISION = 0 CATEGORIES = graphics Index: patches/patch-release_scripts_addons_io_scene_gltf2_io_com_gltf2_io_draco_compression_extension_py =================================================================== RCS file: patches/patch-release_scripts_addons_io_scene_gltf2_io_com_gltf2_io_draco_compression_extension_py diff -N patches/patch-release_scripts_addons_io_scene_gltf2_io_com_gltf2_io_draco_compression_extension_py --- /dev/null 1 Jan 1970 00:00:00 -0000 +++ patches/patch-release_scripts_addons_io_scene_gltf2_io_com_gltf2_io_draco_compression_extension_py 17 May 2021 06:48:57 -0000 @@ -0,0 +1,29 @@ +$OpenBSD$ + +Fix the GLTF2 exporter crash: even if we don't have the draco +compression library, avoid path and library_name being None. + +Index: release/scripts/addons/io_scene_gltf2/io/com/gltf2_io_draco_compression_extension.py +--- release/scripts/addons/io_scene_gltf2/io/com/gltf2_io_draco_compression_extension.py.orig ++++ release/scripts/addons/io_scene_gltf2/io/com/gltf2_io_draco_compression_extension.py +@@ -46,11 +46,17 @@ def dll_path() -> Path: + 'darwin': 'lib{}.dylib'.format(lib_name) + }.get(sys.platform) + +- if path is None or library_name is None: +- print_console('WARNING', 'Unsupported platform {}, Draco mesh compression is unavailable'.format(sys.platform)) ++ if sys.platform.startswith('openbsd'): ++ path = blender_root.parent / 'lib' ++ library_name = 'libdraco.so' + +- return path / library_name ++ lib_file = sorted(Path(path).glob(library_name + '*')) + ++ if not lib_file: ++ print_console('WARNING', 'Unsupported platform {}, Draco mesh compression is unavailable'.format(sys.platform)) ++ return path / library_name ++ else: ++ return lib_file[-1] + + def dll_exists(quiet=False) -> bool: + """