On Fri, Mar 26, 2021 at 05:20:06PM +0100, Charlene Wendling wrote: > Hi !
> > http://build-failures.rhaalovely.net/sparc64/2021-03-21/games/egoboo.log > > http://build-failures.rhaalovely.net/powerpc/2021-02-22/games/egoboo.log > > http://build-failures.rhaalovely.net/mips64/2021-03-21/games/egoboo.log > There is a typo in the big endian code there. It's 'SDL_Swap32'. > With the below diff, it builds and works fine on macppc, colors are > not off. I added a safety revision bump as well. > Comments/feedback are welcome, > Charlène. Well, it fixed the build of egoboo in my current sparc64 build. ok kmos > > [0] https://wiki.libsdl.org/SDL_Swap32 > > > Index: Makefile > =================================================================== > RCS file: /cvs/ports/games/egoboo/Makefile,v > retrieving revision 1.11 > diff -u -p -u -p -r1.11 Makefile > --- Makefile 8 Mar 2021 18:20:14 -0000 1.11 > +++ Makefile 26 Mar 2021 16:03:56 -0000 > @@ -3,6 +3,7 @@ > COMMENT = dungeon-crawling action-RPG adventure > > DISTNAME = egoboo-2.8.1 > +REVISION = 0 > CATEGORIES = games > > HOMEPAGE = http://egoboo.sourceforge.net > @@ -21,7 +22,8 @@ LIB_DEPENDS = devel/sdl-image \ > FIX_CRLF_FILES = src/Makefile src/enet/Makefile src/game/Makefile \ > src/game/extensions/ogl_texture.c \ > src/game/game.c \ > - src/game/platform/file_linux.c > + src/game/platform/file_linux.c \ > + src/game/md2.c > > USE_GMAKE = Yes > WRKSRC = ${WRKDIST}/src > Index: patches/patch-src_game_md2_c > =================================================================== > RCS file: patches/patch-src_game_md2_c > diff -N patches/patch-src_game_md2_c > --- /dev/null 1 Jan 1970 00:00:00 -0000 > +++ patches/patch-src_game_md2_c 26 Mar 2021 16:03:56 -0000 > @@ -0,0 +1,16 @@ > +$OpenBSD$ > + > +Fix the build on BE_ARCHS. > + > +Index: src/game/md2.c > +--- src/game/md2.c.orig > ++++ src/game/md2.c > +@@ -511,7 +511,7 @@ MD2_Model_t* md2_load( const char * szFilename, MD2_Mo > + int i; > + for ( i = 0; i < cmd->command_count; i++ ) > + { > +- cmd->data[i].index = SDL_swap32( cmd->data[i].s ); > ++ cmd->data[i].index = SDL_Swap32( cmd->data[i].s ); > + cmd->data[i].s = ENDIAN_FLOAT( cmd->data[i].s ); > + cmd->data[i].t = ENDIAN_FLOAT( cmd->data[i].t ); > + }; >