On 12/30/2020 7:30 AM, Thomas Frohwein wrote:
On Mon, Dec 28, 2020 at 04:15:45PM -0500, Brad Smith wrote:
On 12/28/2020 11:14 AM, Charlene Wendling wrote:
On Sat, 26 Dec 2020 15:03:07 -0500
Brad Smith wrote:

On 12/25/2020 3:39 PM, Thomas Frohwein wrote:
On Thu, Dec 24, 2020 at 09:48:45PM -0500, Brad Smith wrote:
Here is an update to SDL 2.0.14.

Tested with a few apps. More testing and feedback welcome.
I have a similar diff that I'm testing. A few releases ago, there
was an issue with some reverse deps breaking during build.

Brad, can you let me know what apps you tested, and if you tested
build and/or runtime, so that I can add it into my own list of
tests?
mpv
qemu
ffplay
blobby
taisei
supertux

Run time testing. I just chose a couple of random games to do some
additional run time
testing of the video and audio output.

I noticed supertux randomly crashes in SDL_BlitCopy upon startup, but
that is not new
for this release of SDL.

Hi,

Some testing report:

- amd64:    i've tested emulators/ppsspp and games/endless-sky
              without issues, using my logitech dual action
- macppc:   after building that update, i've built and run tested
              games/wesnoth and games/blobby and everything is still fine

Port-wise, that looks good to me.
Thanks.
Generally looking good. I did some extensive testing with Brad's diff;
see sdl2-testing-2.0.14.txt in attachments for a table of results.

Build of emulators/vbam breaks with this update. It can't find KMOD_GUI
variable anymore; and no KMOD_META. See vbam.txt attachment. I got a
simple diff for the vbam port below that unbreaks this.

Just double-checking - did SIMD support change with clang on arm (in
Brad's diff)?

Due to a couple different issues SIMD support was disabled on ARM.

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