ping? On 15:57 Thu 03 Dec , Ricardo Mestre wrote: > Hi, > > This updates mgba to 0.8.4, tested on amd64. > > Comments? OK? > > /mestre > > Emulation fixes > > - GB Audio: Fix initial sweep state > - GB Audio: Fix deserializing audio channels 2 and 3 > - GB Audio: Fix deserializing while audio was disabled (fixes #1305) > - GB Video: Fix drawing background when window is force-disabled by frontend > - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not > blocking > - GBA Audio: Fix deserializing SOUNDCNT_L > - GBA Audio: Fix stereo in XQ audio > - GBA Audio: Fix volume/mute in XQ audio (fixes #1864) > - GBA Hardware: Fix GB Player detection on big endian platforms > - GBA Video: Invalidate map cache when modifying BGCNT (fixes #1846) > - GBA Video: Don’t draw sprites using unmapped VRAM in GL renderer (fixes > #1865) > - GBA Video: Fix rare regression blending semitransparent sprites (fixes > #1876) > - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes > #1890) > - GBA Video: Fix deferred blending when OBJWIN matches window (fixes #1905) > - GBA Video: Fix mode 4 transparency in OpenGL (fixes #1907) > > Other fixes: > > - 3DS: Redo video sync to be more precise > - 3DS: Fix crash with libctru 2.0 when exiting > - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes #1915) > - Core: Fix reported ROM size when a fixed buffer size is used > - Core: Fix memory leak loading ELF files > - GBA: Disable more checks when loading GS save with checks disabled (fixes > #1851) > - GBA: Fix endianness issues in renderer proxy > - GBA Core: Fix memory leak when loading symbols > - GBA Serialize: Ensure program counter is aligned when loading > - Qt: Add dummy English translation file (fixes #1469) > - Qt: Fix Battle Chip view not displaying chips on some DPI settings > - Qt: Fix camera image being upside-down sometimes (fixes #829 again) > - Qt: Fix drawing on macOS break when using OpenGL (fixes #1899) > - Qt: Fix stride changing when toggling SGB borders (fixes #1898) > - Qt: Fix aliasing on background logo (fixes #1886) > - mGUI: Fix closing down a game if an exit is signalled > - mGUI: Fix cycling through config setting states with accept button > - mVL: Fix injecting accidentally draining non-injection buffer > - VFS: Fix directory node listing on some filesystems > > Misc: > > - GBA Video: Improve speed of window texture generation on AMD > - Vita: Clear both buffers when loading a game > > Index: Makefile > =================================================================== > RCS file: /cvs/ports/emulators/mgba/Makefile,v > retrieving revision 1.42 > diff -u -p -u -r1.42 Makefile > --- Makefile 24 Sep 2020 07:31:51 -0000 1.42 > +++ Makefile 3 Dec 2020 15:52:34 -0000 > @@ -4,7 +4,7 @@ COMMENT-main = Game Boy Color/Advance e > COMMENT-qt = Game Boy Color/Advance emulator with GUI > COMMENT-libretro = Game Boy Color/Advance core for retroarch > > -V = 0.8.3 > +V = 0.8.4 > GH_ACCOUNT = mgba-emu > GH_PROJECT = mgba > GH_TAGNAME = $V > Index: distinfo > =================================================================== > RCS file: /cvs/ports/emulators/mgba/distinfo,v > retrieving revision 1.17 > diff -u -p -u -r1.17 distinfo > --- distinfo 24 Sep 2020 07:31:51 -0000 1.17 > +++ distinfo 3 Dec 2020 15:52:34 -0000 > @@ -1,2 +1,2 @@ > -SHA256 (mgba-0.8.3.tar.gz) = YwRdCBXhXpY9kLFdWhDt8xpdctDdteAo5Cujiw1DaMk= > -SIZE (mgba-0.8.3.tar.gz) = 12013512 > +SHA256 (mgba-0.8.4.tar.gz) = a5SHPayQQP1v2fE/dtxI80LpVPO0z4Jxe1lgHDoytyw= > +SIZE (mgba-0.8.4.tar.gz) = 12347906 >