On Wed, Dec 28, 2005 at 08:44:58AM +0100, Marc Espie wrote: > On Tue, Dec 27, 2005 at 08:30:12PM +0000, Edd Barrett wrote: > > Hi there, > > > > A while back I posted on the list about running my favorite timewaster > > application on OpenBSD. Someone had a patched version of quakeforge2, which > > does indeed build, but sound does not work (which he knew): > > > > http://marc.theaimsgroup.com/?l=openbsd-ports&m=112189238606389&w=2 > > > > I have tried reading the source, but my C is more than a little rusty, and I > > am unfamiliar with the build process. Would anyone be interested in taking a > > look at this? > > > > Have A Happy New Year! > > > > Best Regards > > > > Edd > considering how much quake2 uses OpenGL, I'm surprised it's worth it on > OpenBSD at the moment. >
Works OK with SDL. The graphics are probably not highest quality but that does not matter that much. Worked well enough to waste couple of boring hours -- using my IBM X40 as server for multiplayer mode. I had a quick look at the sound issue, the problem is that we do not have /dev/dsp no idea how to replace it. -- :wq Claudio
