CVSROOT: /cvs
Module name: ports
Changes by: [email protected] 2026/03/21 14:27:26
Modified files:
games/godot/pack1: Makefile
games/godot/pack1/patches: patch-platform_x11_detect_prime_cpp
patch-platform_x11_os_x11_cpp
games/godot/pack2: Makefile
games/godot/pack2/patches:
patch-platform_linuxbsd_x11_detect_prime_x11_cpp
patch-platform_linuxbsd_x11_display_server_x11_cpp
games/godot/pack3: Makefile
games/godot/pack3/patches:
patch-platform_linuxbsd_x11_detect_prime_x11_cpp
patch-platform_linuxbsd_x11_display_server_x11_cpp
Added files:
games/godot/pack2/patches:
patch-platform_linuxbsd_wayland_detect_prime_egl_cpp
patch-platform_linuxbsd_wayland_display_server_wayland_cpp
games/godot/pack3/patches:
patch-platform_linuxbsd_wayland_detect_prime_egl_cpp
patch-platform_linuxbsd_wayland_display_server_wayland_cpp
Log message:
Patch out the automatic use of DRI_PRIME. As of now, we don't have
working support for this (it's a mesa technology to allow rendering on
a non-output display device). When I tried DRI_PRIME=1 on a laptop with
iGPU and dGPU, the result was a system freeze.
ok op@