Dear developers,
as part of a patch for shaders (compare the related postings), I need to
convert a given GfxColor (with well-known GfxColorSpace) to a
SplashColorMode.
Is there a standard procedure of the form
gfxColorToSplashColor( GfxColorSpace* inputColorSpace, GfxColor* input,
SplashColorMode outputMode, GuChar* output ) ?
I failed to find one so far, so I intent to write a helper routine which
does it by means of the GfxColorSpace::getRGB() and its friends and
switch statements. But if there is already a tested alternative
solution, I will prefer it.
Thanks.
Best regards
Christian
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