Revision: 8561
http://playerstage.svn.sourceforge.net/playerstage/?rev=8561&view=rev
Author: hsujohnhsu
Date: 2010-02-27 01:45:33 +0000 (Sat, 27 Feb 2010)
Log Message:
-----------
fix gui interface for force application.
Modified Paths:
--------------
code/gazebo/trunk/server/gui/GLWindow.cc
Modified: code/gazebo/trunk/server/gui/GLWindow.cc
===================================================================
--- code/gazebo/trunk/server/gui/GLWindow.cc 2010-02-27 01:22:24 UTC (rev
8560)
+++ code/gazebo/trunk/server/gui/GLWindow.cc 2010-02-27 01:45:33 UTC (rev
8561)
@@ -165,7 +165,8 @@
// continuously apply force to selected body
Entity *entity = Simulator::Instance()->GetSelectedEntity();
- if (entity->IsBody())
+ if (entity->IsBody() &&
+ (this->keys[FL_Control_L] || this->keys[FL_Control_R]) )
{
Body *body = (Body*)(entity);
if (this->rightMousePressed && body)
@@ -205,6 +206,10 @@
/// Handle a mouse button push
void GLWindow::HandleMousePush()
{
+ // reset applied forces to 0
+ this->forceVec = 0;
+ this->torqueVec = 0;
+
// Get the mouse button that was pressed (if one was pressed)
switch (Fl::event_button())
{
@@ -256,13 +261,10 @@
Model *model = Simulator::Instance()->GetParentModel(entity);
Body *body = Simulator::Instance()->GetParentBody(entity);
- if (currModel == model)
- {
- Simulator::Instance()->SetSelectedEntity(NULL);
- return;
- }
+ // reset applied forces to 0
+ this->forceVec = 0;
+ this->torqueVec = 0;
-
switch (Fl::event_button())
{
case FL_LEFT_MOUSE:
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