Revision: 8549
http://playerstage.svn.sourceforge.net/playerstage/?rev=8549&view=rev
Author: natepak
Date: 2010-02-09 01:58:31 +0000 (Tue, 09 Feb 2010)
Log Message:
-----------
Fixed a bug when loading trimeshes
Modified Paths:
--------------
code/gazebo/trunk/server/MeshManager.cc
Modified: code/gazebo/trunk/server/MeshManager.cc
===================================================================
--- code/gazebo/trunk/server/MeshManager.cc 2010-02-06 18:32:56 UTC (rev
8548)
+++ code/gazebo/trunk/server/MeshManager.cc 2010-02-09 01:58:31 UTC (rev
8549)
@@ -56,17 +56,21 @@
if (this->HasMesh(filename))
{
- //return this->meshes[filename];
+ return this->meshes[filename];
- // erase mesh from this->meshes. This allows a mesh to be modified and
- // inserted into gazebo again without closing gazebo.
- std::map<std::string, Mesh*>::iterator iter;
- iter = this->meshes.find(filename);
- delete iter->second;
- iter->second = NULL;
- this->meshes.erase(iter);
+ // This breaks trimesh geom. Each new trimesh should have a unique name.
+ /*
+ // erase mesh from this->meshes. This allows a mesh to be modified and
+ // inserted into gazebo again without closing gazebo.
+ std::map<std::string, Mesh*>::iterator iter;
+ iter = this->meshes.find(filename);
+ delete iter->second;
+ iter->second = NULL;
+ this->meshes.erase(iter);
+ */
}
+
fullname = std::string("./")+filename;
if (stat(fullname.c_str(), &st) == 0)
{
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