Revision: 8200
          http://playerstage.svn.sourceforge.net/playerstage/?rev=8200&view=rev
Author:   rtv
Date:     2009-08-15 07:10:19 +0000 (Sat, 15 Aug 2009)

Log Message:
-----------
docs

Modified Paths:
--------------
    code/stage/trunk/libstage/model.cc

Modified: code/stage/trunk/libstage/model.cc
===================================================================
--- code/stage/trunk/libstage/model.cc  2009-08-15 07:08:23 UTC (rev 8199)
+++ code/stage/trunk/libstage/model.cc  2009-08-15 07:10:19 UTC (rev 8200)
@@ -40,7 +40,7 @@
     gui_nose 0
     gui_grid 0
     gui_outline 1
-    gui_movemask <0 if top level or (STG_MOVE_TRANS | STG_MOVE_ROT)>;
+    gui_move 0 (1 if the model has no parents);
 
     boundary 0
     mass 10.0
@@ -89,8 +89,8 @@
     if 1, draw a scaling grid over the model
     - gui_outline <int>\n
     if 1, draw a bounding box around the model, indicating its size
-    - gui_movemask <int>\n
-    define how the model can be moved by the mouse in the GUI window
+    - gui_move <int>\n
+    if 1, the model can be moved by the mouse in the GUI window
 
     - friction <float>\n
     Determines the proportion of velocity lost per second. For example, 0.1 
would mean that the object would lose 10% of its speed due to friction per 
second. A value of zero (the default) means this model can not be pushed around 
(infinite friction).


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