Revision: 8200
http://playerstage.svn.sourceforge.net/playerstage/?rev=8200&view=rev
Author: rtv
Date: 2009-08-15 07:10:19 +0000 (Sat, 15 Aug 2009)
Log Message:
-----------
docs
Modified Paths:
--------------
code/stage/trunk/libstage/model.cc
Modified: code/stage/trunk/libstage/model.cc
===================================================================
--- code/stage/trunk/libstage/model.cc 2009-08-15 07:08:23 UTC (rev 8199)
+++ code/stage/trunk/libstage/model.cc 2009-08-15 07:10:19 UTC (rev 8200)
@@ -40,7 +40,7 @@
gui_nose 0
gui_grid 0
gui_outline 1
- gui_movemask <0 if top level or (STG_MOVE_TRANS | STG_MOVE_ROT)>;
+ gui_move 0 (1 if the model has no parents);
boundary 0
mass 10.0
@@ -89,8 +89,8 @@
if 1, draw a scaling grid over the model
- gui_outline <int>\n
if 1, draw a bounding box around the model, indicating its size
- - gui_movemask <int>\n
- define how the model can be moved by the mouse in the GUI window
+ - gui_move <int>\n
+ if 1, the model can be moved by the mouse in the GUI window
- friction <float>\n
Determines the proportion of velocity lost per second. For example, 0.1
would mean that the object would lose 10% of its speed due to friction per
second. A value of zero (the default) means this model can not be pushed around
(infinite friction).
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