romangg planned changes to this revision.
romangg added a comment.

  Multi-plane support is needed. See @fredrik's inline comment on how to do 
that:
  
  > We would need to create a separate EGL image and a separate texture for 
each plane.
  >  The scene would need to bind each of those textures to separate texture 
binding points, and we would need to generate and use a shader that samples 
texels from each plane and performs YUV to RGB conversion.

REPOSITORY
  R108 KWin

REVISION DETAIL
  https://phabricator.kde.org/D10750

To: romangg, #kwin, #plasma, davidedmundson, mart, graesslin, fredrik
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