zzag added a comment.
In D19148#418083 <https://phabricator.kde.org/D19148#418083>, @ndavis wrote: > @zzag Is the only difference between the ambient and directional shadow the Y axis offset? If so, why do we have two shadows if they don't work differently? Well, no, that's not that easy, we need them both. On its own, the directional shadow is a little bit harsh/sharp, so the ambient shadow is used to make it softer. Generally speaking, I took inspiration from material shadows <https://material.io/design/environment/light-shadows.html#>. Pay close attention to pictures in "light and shadows" section. REPOSITORY R31 Breeze BRANCH shadow-sizes (branched from master) REVISION DETAIL https://phabricator.kde.org/D19148 To: ndavis, #vdg, #breeze, ngraham Cc: filipf, ngraham, zzag, rooty, plasma-devel, jraleigh, GB_2, ragreen, Pitel, ZrenBot, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol, mart