ngraham added a comment.

  In D13481#281295 <https://phabricator.kde.org/D13481#281295>, @graesslin 
wrote:
  
  > In D13481#280754 <https://phabricator.kde.org/D13481#280754>, @ngraham 
wrote:
  >
  > > Right. That's not a workflow I think I've ever seen anyone do with a 
windowed game.
  >
  >
  > Did you read my comment? Let me quote: "please don't tell me that nobody 
would use a fps in windowed mode. This is an example for problems with the dead 
zone"
  
  
  I understand that you gave an example to illustrate the point rather than to 
focus on the details of the example, but your choice of example supports my 
argument that any potential issues here represent tiny 0.01% minority cases 
that it doesn't make sense to fixate on for the purposes of determine what a 
good default is. As you've often pointed out, you can't please everyone--nor 
should you try. In this case, we wouldn't even be saying, "sorry, KWin doesn't 
support that." Instead we would be saying, "if you want to do that, you can 
make it happen with any of several very simple tweaks."
  
  I also pointed out that in my prior professional experience working on 
another platform that has the exact behavior (macOS), I'm not aware of a single 
user complaint regarding your concerns. I also mentioned that I approve of 
Roman's proposed fix, which would solve the issue (if any).
  
  Hopefully that clears things up a bit.

REPOSITORY
  R31 Breeze

REVISION DETAIL
  https://phabricator.kde.org/D13481

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