davidedmundson added a comment.
> Furthermore this only implements the visual rotation and not the input rotation. For mouse I think this is the correct behaviour. If I flip a monitor, I would expect moving the mouse up should make it go down. This means mouse movement and touch input is currently broken on a rotated screen. and so if I have mounted my TV upside down like an idiot we have two inversions, a physical and virtual one, so moving the mouse up makes the cursor go up) --- That does mean we need to make sure we flip the cursor plane too. REPOSITORY R108 KWin REVISION DETAIL https://phabricator.kde.org/D8594 To: graesslin, #kwin, #plasma, subdiff, sebas Cc: davidedmundson, plasma-devel, kwin, bwowk, ZrenBot, progwolff, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, sebas, apol, mart