davidedmundson added a comment.

  > Furthermore this only implements the visual rotation and not the input 
rotation.
  
  For mouse I think this is the correct behaviour. If I flip a monitor, I would 
expect moving the mouse up should make it go down.
  This means mouse movement and touch input is currently broken on a rotated 
screen.
  
  and so if I have mounted my TV upside down like an idiot we have two 
inversions, a physical and virtual one, so moving the mouse up makes the cursor 
go up)
  
  ---
  
  That does mean we need to make sure we flip the cursor plane too.

REPOSITORY
  R108 KWin

REVISION DETAIL
  https://phabricator.kde.org/D8594

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