> On Feb. 24, 2015, 11:52 a.m., Kai Uwe Broulik wrote:
> > src/declarativeimports/core/framesvgitem.cpp, line 495
> > <https://git.reviewboard.kde.org/r/122673/diff/1/?file=350723#file350723line495>
> >
> >     Doesn't QWindow have a devicePixelRatio()? That way we could, one day, 
> > have separate scaling per monitor.
> 
> Marco Martin wrote:
>     yep, should eventually use that (tough i'm not sure yet) i should really 
> find a way to have one units instance per screen (or qwindow) instead per 
> qqmlengine, that's not going to be super easy compared how is done now
> 
> Xuetian Weng wrote:
>     What would be the qApp->devicePixelRatio() value if QT_DEVICE_PIXEL_RATIO 
> set to auto ? ...

it's automatically set to 1.0 or 2.0 depending on your screen


- David


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On Feb. 22, 2015, 1:39 p.m., Marco Martin wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/122673/
> -----------------------------------------------------------
> 
> (Updated Feb. 22, 2015, 1:39 p.m.)
> 
> 
> Review request for Plasma.
> 
> 
> Repository: plasma-framework
> 
> 
> Description
> -------
> 
> (still in progress but here for feedback)
> when QT_DEVICE_PIXELRATIO is something different from 1, the pixmaps 
> generated by Svg will be scaled up to give a proper texture.
> 
> This is complementary but not replacing our current approach:
> the pixelratio that can be accessed by units is now in relation to the qt 
> pixel ratio, spacings are also adjusted accordingly (therefore, spaces and 
> sizes won't need an integer value like pixelratio)
> 
> svg introduces also a scaleFactor property (that is pretty much like its old 
> pixelRatio)
> basically, scalefactor, will scale both the textures *and* all the reported 
> sizes, (old method) pixelratio just scales textures without altering measures 
> (like qt pixelratio likes)
> they are now both used and combined, so a) we can have this working before 
> supporting officially qt pixelratio when will be good enough but b) keeping 
> the old mwthod working for the time being c) by using both at the sae time we 
> can at least scale sizes of values != from integers, for screens that are too 
> dense for 1 and not enough for 2
> 
> 
> Diffs
> -----
> 
>   src/declarativeimports/core/framesvgitem.cpp dae8a4f 
>   src/declarativeimports/core/svgitem.cpp 570c1c3 
>   src/declarativeimports/core/units.h 6c038ba 
>   src/declarativeimports/core/units.cpp a740145 
>   src/plasma/private/svg_p.h a31d0ac 
>   src/plasma/svg.h 0bcbd7a 
>   src/plasma/svg.cpp 0a0db5e 
> 
> Diff: https://git.reviewboard.kde.org/r/122673/diff/
> 
> 
> Testing
> -------
> 
> 
> Thanks,
> 
> Marco Martin
> 
>

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