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I'm a little bit concerned about the mutex usage. I somehow don't see where this could be threaded. If it's using threads due to the rendering, then it's important that you create it as a QMutex::Recursive mutex as otherwise on single-threaded renderers (all non-NVIDIA) it could dead-lock. - Martin Gräßlin On Dez. 5, 2014, 8:01 nachm., Martin Klapetek wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > https://git.reviewboard.kde.org/r/121360/ > ----------------------------------------------------------- > > (Updated Dez. 5, 2014, 8:01 nachm.) > > > Review request for Plasma and Kai Uwe Broulik. > > > Bugs: 339732 > https://bugs.kde.org/show_bug.cgi?id=339732 > > > Repository: plasma-workspace > > > Description > ------- > > There can easily be situations where the popups could overlap one another or > result in strange animations. This patch rewrites the notifications so that > all actions such as show/reposition/hide are handled from a one single place > and every action is properly queued and protected around, which makes it more > robust, more predictive and less chaotic. There's also a slight delay between > every action so it's also visually much more cleaner and easier to see what's > going on. > > > Diffs > ----- > > applets/notifications/package/contents/ui/NotificationPopup.qml c99bf21 > applets/notifications/plugin/notificationshelper.h af8f6fa > applets/notifications/plugin/notificationshelper.cpp 425f0d6 > > Diff: https://git.reviewboard.kde.org/r/121360/diff/ > > > Testing > ------- > > Tested whole day plus stress-tested with something like for i in {1..200}; do > notify-send "$i - $RANDOM" "$RANDOM sdf sdf sdfwefhsdjfnskdfbkwefnos igodsfgn > sodifgj asodfgnsdlfgdf g"; done executed from 4 terminals at once, all works > fine and as expected. > > > Thanks, > > Martin Klapetek > >
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