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src/declarativeimports/core/fadingnode.cpp <https://git.reviewboard.kde.org/r/118251/#comment40540> Now it will animate backwards? Unless you change the vertex shader too. src/declarativeimports/core/iconitem.cpp <https://git.reviewboard.kde.org/r/118251/#comment40539> Why? The pixmap hasn't been loaded yet. There's a plasma style timer, m_loadPixmapTimer - David Edmundson On May 22, 2014, 6:02 a.m., Martin Gräßlin wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > https://git.reviewboard.kde.org/r/118251/ > ----------------------------------------------------------- > > (Updated May 22, 2014, 6:02 a.m.) > > > Review request for Plasma and David Edmundson. > > > Repository: plasma-framework > > > Description > ------- > > Small improvments to FadingNode and IconItem > > * trigger an update after the animation finished as the IconItem needs to > switch to SVGTextureNode again > * Don't connect needlessly to a lambda slot > * FadingMaterialShader had the texture bind swapped > * Fix virtual method hidden warning in FadingMaterialShader > * Use dynamic_cast instead of static_cast to convert to SVGTextureNode > or FadingNode. > > > Diffs > ----- > > src/declarativeimports/core/fadingnode.cpp > 207eff3902848a3c76bf1ec62d73877d6d9d0df7 > src/declarativeimports/core/iconitem.cpp > bdf5e286c9bff3ebd0b124f1593de63ed4232515 > > Diff: https://git.reviewboard.kde.org/r/118251/diff/ > > > Testing > ------- > > > Thanks, > > Martin Gräßlin > >
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