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src/declarativeimports/core/windowthumbnail.cpp <https://git.reviewboard.kde.org/r/117824/#comment39672> It seems more like you need to pass the arg: QQuickWindow::TextureOwnsGLTexture as you keep it in a QScopedPointer and will delete it yourselves - David Edmundson On April 28, 2014, 9:07 a.m., Martin Gräßlin wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > https://git.reviewboard.kde.org/r/117824/ > ----------------------------------------------------------- > > (Updated April 28, 2014, 9:07 a.m.) > > > Review request for Plasma and Alexander Richardson. > > > Bugs: 333482 > http://bugs.kde.org/show_bug.cgi?id=333482 > > > Repository: plasma-framework > > > Description > ------- > > Discard window thumbnail pixmap after texture got destroyed by SceneGraph > > If the window holding the WindowThumbnail item goes away the texture hold > by the node is destroyed but our bound window pixmap is not yet freed. > This results in incorrect state the next time the WindowThumbnail is > shown. > > To get back into a clean state discardPixmap() is called if there is no > texture but a bound low level pixmap. > > BUG: 333482 > > > Diffs > ----- > > src/declarativeimports/core/windowthumbnail.cpp > d1a7fef1fc5fd119592710d80274d2abe0c8b3b1 > > Diff: https://git.reviewboard.kde.org/r/117824/diff/ > > > Testing > ------- > > > Thanks, > > Martin Gräßlin > >
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