> On Feb. 21, 2014, 11:18 p.m., Sebastian Kügler wrote: > > I've run your native_render_frame branch for a bit, some observations on my > > system: > > > > - It mostly works > > - taskbar doesn't find some elements in the svg, leading to lots of > > messages like this: > > plasma_shell(11872)/default QSvgTinyDocument::draw: Couldn't find node > > normalbottomright. Skipping rendering. > > - we seem to be hitting a few slow code pathes, which mean that I'm getting > > some smaller and longer freezes > > - memory usage has gone up quite a bit, from 178MB to 328MB > > - I'm seeing lots of threads of plasma-shell in ps > > > > I like the idea, though, and I think those issues are something that can be > > sorted out. Looking at the code, it looks pretty clean so far, so nice work! > > David Edmundson wrote: > Aye, it turns out there's a reason Plasma::FrameSVG is really big; and > I'm basically recreating the most complex method inside that branch. Note > that branch contains a lot more stuff than that's in this review. > > I need to fold back the things I've improved/learned from this review > into that frame branch. > > I'm going to try to IconItem next I think, it's less menacing, but > contains an animation which is exciting.
This code is pushed in the branch davidedmundson/svgrendering for testing. it is _not_ the same as the native_render_frame branch. - David ----------------------------------------------------------- This is an automatically generated e-mail. To reply, visit: https://git.reviewboard.kde.org/r/115923/#review50494 ----------------------------------------------------------- On Feb. 21, 2014, 3:32 p.m., David Edmundson wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > https://git.reviewboard.kde.org/r/115923/ > ----------------------------------------------------------- > > (Updated Feb. 21, 2014, 3:32 p.m.) > > > Review request for Plasma. > > > Repository: plasma-framework > > > Description > ------- > > The rationale behind this patch is on the mailing list in the thread "Minutes > Monday" > > This doesn't boost performance or save memory much, but it paves the way for > texture sharing, faster resizing, and plenty of other things. > > Based on Frederick's comment I have reverted my changes to use QImage > everywhere, otherwise we lose out on the local QPixmap cache in KImageCache. > Changes to plasmacore are minimal. > > I'm currently porting FrameSVG which is where we should see more gains, but I > thought I should get this reviewed/merged in parallel. > > I have only seen one regression which is in the analog clock. > Some odd code in the analog clock (by me apparently!) means the width is > dependent on the current width, which due to some changes in this patch ends > up in a constant spiral getting to infinitely sized and explode. > > > Changelog (in reverse order): > Remove manual isDirty tracking in SvgItem > Always resize the node geometry on resizes > Update to paint to fill the size of the object, not the size of texture > Fix leaking texture > Add convenient QImage image() getter in SVG > Avoid repainting if node is not changed > Render SvgItem natively rather than going through QQuickPaintedItem > > > Diffs > ----- > > src/declarativeimports/core/svgitem.h c8be7cc > src/declarativeimports/core/svgitem.cpp e90751a > src/plasma/svg.h 01d98f8 > src/plasma/svg.cpp 9ec2aa5 > > Diff: https://git.reviewboard.kde.org/r/115923/diff/ > > > Testing > ------- > > > Thanks, > > David Edmundson > >
_______________________________________________ Plasma-devel mailing list Plasma-devel@kde.org https://mail.kde.org/mailman/listinfo/plasma-devel