On Tuesday, May 15, 2012 18:45:24 Martin Gräßlin wrote: > I am not sure whether that would work at all. What we have here are not > normal textures but textures from pixmaps. I fear that this makes quite > some difference especially concerning the damage events.
texture from pixmap is exactly what this was designed for: the ability to adress image data that is managed by opengl. so i don't see this as a problem. :) -- Aaron J. Seigo
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