On Tuesday, May 15, 2012 18:45:24 Martin Gräßlin wrote:
> I am not sure whether that would work at all. What we have here are not
> normal textures but textures from pixmaps. I fear that this makes quite
> some difference especially concerning the damage events.

texture from pixmap is exactly what this was designed for: the ability to
adress image data that is managed by opengl.

so i don't see this as a problem. :)

--
Aaron J. Seigo

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