-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/101979/#review5134
-----------------------------------------------------------


This review has been submitted with commit 
21d8334af68b0559f2514435fef4f954b6bb3d61 by Martin Gräßlin to branch master.

- Commit


On July 23, 2011, 9:05 a.m., Martin Gräßlin wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/101979/
> -----------------------------------------------------------
> 
> (Updated July 23, 2011, 9:05 a.m.)
> 
> 
> Review request for kwin, Plasma and Alexander Neundorf.
> 
> 
> Summary
> -------
> 
> Major build system change: everything is compiled twice, once with OpenGL (if 
> present) and once with OpenGL ES (if present). To better support this 
> kwinglutils becomes an own library and is splitted out of the kwineffects 
> library. It is build once as kwinglutils and once as kwinglesutils.
> 
> The effects are built twice into a kwin4_effect_builtins and 
> kwin4_effect_gles_builtin. And last but not least we build a kwin and a 
> kwin_gles.
> 
> The last part I consider as a temporary solution till Arthur finished the 
> part of making scene* completely independent from kwin core. When that is 
> done I want to only compile the compositor twice and load it as a plugin 
> depending on the result of an external test program (so that NVIDIA users 
> cannot get trying to load the non working GLES).
> 
> The change to compile everything twice is for the following reasons:
> 
> 1. Should make life easier for distributions to provide kwin_gles
> 
> 2. To have the Wayland support only in kwin_gles (does not make sense in 
> kwin+desktop GL)
> 
> 3. To make testing easier by just starting kwin --replace and kwin_gles 
> --replace
> 
> 
> Current issues and things I want to do:
> 
> * kwineffects still links libGL as it provides a check whether GLX is 
> available. I think this one can be dropped (should only be used at one place 
> in scene)
> 
> * Add another marco to ensure that kwin+gl cannot load GLES effects and vice 
> versa
> 
> * Clean up the build files
> 
> * think about whether we need XRender when building the gles backend
> 
> 
> @Alex: it would be nice if you could have a look at the changes and if they 
> look fine.
> 
> @Plasma: Please have a look whether there is something useful for Plasma 
> Active - the patches should (mostly) apply to 4.7
> 
> 
> Diffs
> -----
> 
>   kwin/CMakeLists.txt 4859978 
>   kwin/effects.cpp 143b033 
>   kwin/effects/CMakeLists.txt 8683b35 
>   kwin/effects/showfps/showfps.h 8834956 
>   kwin/effects/showfps/showfps_config.h b184622 
>   kwin/effects/showfps/showfps_config.cpp dcbe93b 
>   kwin/kcmkwin/kwincompositing/CMakeLists.txt 57d7750 
>   kwin/kcmkwin/kwinscreenedges/CMakeLists.txt 94e841c 
>   kwin/libkwineffects/CMakeLists.txt cb9703b 
>   kwin/libkwineffects/kwinconfig.h.cmake 22405a5 
> 
> Diff: http://git.reviewboard.kde.org/r/101979/diff
> 
> 
> Testing
> -------
> 
> * kwin works with OpenGL and only loads the desktop GL effects
> * kwin_gles works with OpenGL ES and only loads the GLES effects
> 
> 
> Thanks,
> 
> Martin
> 
>

_______________________________________________
Plasma-devel mailing list
Plasma-devel@kde.org
https://mail.kde.org/mailman/listinfo/plasma-devel

Reply via email to