Meven * Plasma related I have been trying to fix the kcm touchpad Hi bug https://invent.kde.org/plasma/plasma-desktop/-/merge_requests/1526 * On the build side, I made a couple patch for kdesrc-build to help building baloo-widgets and dolphin-plugins * there is a patch https://invent.kde.org/sdk/kdesrc-build/-/merge_requests/232 to help with the appstream runtime errors, that I'd encourage to review * Other than that I have been trying to fix an important regression in dolphin, by due to KActivities architecture I think I will have to reintroduce the bug that the regression fixed in the first place * Bug regression was introduced by https://invent.kde.org/system/dolphin/-/merge_requests/529
Nate * I have a few Plasma MRs that could use review: https://invent.kde.org/plasma/plasma-workspace/-/merge_requests/2931 https://invent.kde.org/plasma/plasma-desktop/-/merge_requests/1524 https://invent.kde.org/plasma/plasma-workspace/-/merge_requests/2936 * been working on miscellaneous Plasma porting and UI improvement topics Jonathan * I just switched over KDE neon unstable edition to Qt6 builds of frameworks and Plasma Vlad The biggest update from my side is: the panel has been ported to the layer-shell protocol We're not done with the panel yet though. There are two more things that must be addressed: improve the panel configuration ui to play nicer with layer-shell the panel configuration should be ported away from the plasma-shell protocol the second is still unclear Xaver atm I'm mostly working on HDR stuff and color management: I want to make brightness control go through KWin: https://invent.kde.org/plasma/kwin/-/issues/156 I'm researching tonemapping and gamut mapping, so that we can show HDR stuff on SDR screens appropriately I'm thinking about how to handle lookup tables, which can improve performance a lot generating the lookup tables can be quite resource intensive, a 64^3 3D lookup table for example has more than 260000 entries. So for that I think we should use a shader to generate a texture that can then be used in other shaders Generating large LUTs for KMS will probably need to use a thread to not cause any stutter, and some careful handling to fall back to a shader until the LUT is ready I'm also looking into fractional scaling bugs but my patches for that are super broken atm, so there's no real news there yet Fushan * 3 🍒 for 5.27 that is waiting for someone to pick. * Reload holiday events without restarting plasmashell: https://invent.kde.org/plasma/plasma-workspace/-/merge_requests/2927 * Fix blurry SVG wallpaper if it's from a KPackage: https://invent.kde.org/plasma/plasma-workspace/-/merge_requests/2904 * Revert button padding hack to make Firefox CSD window buttons look nice again: https://invent.kde.org/plasma/breeze-gtk/-/merge_requests/83 Marco ok on my part last thing. i have a bit on hold the ksvg stuff atm, concentrated almost only on the big refactor those are the mrs so far: https://invent.kde.org/frameworks/plasma-framework/-/issues/15 There has been discussion on how to do the move of p-f to workspace, not conclusive -- Marco Martin