zzag added inline comments. INLINE COMMENTS
> screencaststream.cpp:549-563 > + // bind framebuffer to copy pixels from > + GLuint framebuffer; > + glGenFramebuffers(1, &framebuffer); > + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); > + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, > GL_TEXTURE_2D, texture, 0); > + const GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); > + if (status != GL_FRAMEBUFFER_COMPLETE) { Do we actually need an fbo? REPOSITORY R838 Flatpak Support: KDE Portal for XDG Desktop REVISION DETAIL https://phabricator.kde.org/D28272 To: jgrulich, #plasma Cc: zzag, plasma-devel, Orage, LeGast00n, The-Feren-OS-Dev, cblack, jraleigh, zachus, fbampaloukas, GB_2, ragreen, ZrenBot, ngraham, himcesjf, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol, ahiemstra, mart