2010/3/26 Zack Rusin <z...@kde.org> > On Friday 26 March 2010 14:37:26 Aaron J. Seigo wrote: > > On March 26, 2010, Marco Martin wrote: > > > the mediacenter as is now is a -completely- different problem. > > > here we want to display a fullscreen video, with occasionally some > chrome > > > over it when we need. > > > > yep. > > > > > as a "temporary" solution (that will indeed last for years) putting the > > > video on a window behind the mediacenter chrome (and hiding completely > > > the plasma window when not needed) is the less hacky (believe or not > :p) > > > more performant and simpler to implement solution > > > > i wonder if hiding the plasma window will be the best solution > > (showing/hiding windows can be slower than desired, and then you have to > > time it with animations...) > > > > if the plasma window is always there, but the background is painted 100% > > transparent and the QGraphicsWidgets shown are also transparent (or even > > hidden), not only will there be no hide/unhide of the window itself and > no > > animation timing coordination needed but you can do all the event > handling > > in the Plasma::Containment and/or the widgets on it. > > > > the only possible problems i can think of here are: > > > > * kwin automatically disabling compositing because there is a full screen > > app running > > > > * it won't work without compositing ... to which i say: tough. if the > media > > center requires compositing for video but delivers a really good > > experience, then so be it. > > Actually, it's gonna be dependent on what the driver does it won't work > very > well in either case. > > The issue is that on most hardware video doesn't go through the rendering > pipeline, meaning the TMUs never actually see the content, hence xcomposite > is > completely useless - it just doesn't see the content. > Unfortunately that's going to be the case on most of those media boxes - > backend scalers (overlays) which are used to implement dedicated video > circuitry is cheaper and uses less power than the full pipeline. > > The proper way of doing this stuff (or at least the way I would have done > it) > is finishing the phonon::videoframe interface and using this with GL to > decode/render it. This approach will be the fastest and most flexible. > > And if the video goes full screen, then just placing a videowidget that > uses > the overlay on top would be nice - overlays use less power than the full > pipeline and have things that are usually a bit hard to do in shaders, like > e.g. motion compensation. > So it's: >
> - use textures and the full pipeline if you need to render something else > than > video alongside it (phonon::videoframe + gl) > Is Phonon::VideoFrame already playable with? At least in the Experimental branch of Phonon? > - use backend scalers if only video is important and you don't need to > composite things on top of it (probably straight up phonon::videowidget on > top) > > z > _______________________________________________ > Plasma-devel mailing list > Plasma-devel@kde.org > https://mail.kde.org/mailman/listinfo/plasma-devel > -- Alessandro Diaferia KDE Developer KDE e.V. member
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