On Monday 01 September 2008, Aaron J. Seigo wrote: > On Sunday 31 August 2008, Marco Martin wrote: > > -tab geometry should change when the panel is on top or at right of the > > screen > > fixed; however there are some visual artifacts with the PanelSvgWidget now; > when the tabs are on top, the black line at the top of the view area is > quite plainly visible. > > Davide: can you please looking into that? it's easy enough to emulate with: > > plasmoidviewer -f horizontal -l top launcher > > and then put the viewer to the very top of the screen his seems to solve, don't think it's from PanelSvgWidget but seem to be in TabBar::TabPath under RoundedNorth, where the path of the tab starts from r.bottom() that is like r.top()+r.height()-1 also a line from rect().bottomLeft() to rect().bottomRight() seems not really meaningful, just a bit harmful...
Cheers, Marco Martin
Index: ui/tabbar.cpp =================================================================== --- ui/tabbar.cpp (revision 855891) +++ ui/tabbar.cpp (working copy) @@ -181,8 +181,7 @@ case RoundedSouth: case TriangularSouth: r.adjust(0, 0, 0, -3); - path.moveTo(rect().topLeft()); - path.lineTo(r.topLeft()); + path.moveTo(r.topLeft()); // Top left corner path.quadTo(r.topLeft() + QPoint(radius, 0), r.topLeft() + QPoint(radius, radius)); path.lineTo(r.bottomLeft() + QPoint(radius, -radius)); @@ -194,14 +193,12 @@ path.lineTo(r.topRight() + QPoint(-radius, radius)); // Top right corner path.quadTo(r.topRight() + QPoint(-radius, 0), r.topRight()); - path.lineTo(rect().topRight()); break; case RoundedNorth: case TriangularNorth: - r.adjust(0, 3, 0, 0); - path.moveTo(rect().bottomLeft()); + r.adjust(0, 3, 0, 1); + path.moveTo(r.bottomLeft()); // Bottom left corner - path.lineTo(r.bottomLeft()); path.quadTo(r.bottomLeft() + QPoint(radius, 0), r.bottomLeft() + QPoint(radius, -radius)); // Top left corner path.lineTo(r.topLeft() + QPoint(radius, radius)); @@ -212,12 +209,11 @@ // Bottom right corner path.lineTo(r.bottomRight() + QPoint(-radius, -radius)); path.quadTo(r.bottomRight() + QPoint(-radius, 0), r.bottomRight()); - path.lineTo(rect().bottomRight()); break; case RoundedWest: case TriangularWest: - r.adjust(3, 0, 0, 0); - path.moveTo(rect().topRight()); + r.adjust(3, 0, 1, 0); + path.moveTo(r.topRight()); // Top right corner path.lineTo(r.topRight()); path.quadTo(r.topRight() + QPoint(0, radius), r.topRight() + QPoint(-radius, radius)); @@ -230,14 +226,12 @@ // Bottom right corner path.lineTo(r.bottomRight() + QPoint(-radius, -radius)); path.quadTo(r.bottomRight() + QPoint(0, -radius), r.bottomRight()); - path.lineTo(rect().bottomRight()); break; case RoundedEast: case TriangularEast: r.adjust(0, 0, -3, 0); - path.moveTo(rect().topLeft()); + path.moveTo(r.topLeft()); // Top left corner - path.lineTo(r.topLeft()); path.quadTo(r.topLeft() + QPoint(0, radius), r.topLeft() + QPoint(radius, radius)); // Top right corner path.lineTo(r.topRight() + QPoint(-radius, radius)); @@ -248,7 +242,6 @@ // Bottom left corner path.lineTo(r.bottomLeft() + QPoint(radius, -radius)); path.quadTo(r.bottomLeft() + QPoint(0, -radius), r.bottomLeft()); - path.lineTo(rect().bottomLeft()); break; }
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