I have a nitpick comment below. You can ignore it in any case: Reviewed-by: Alejandro PiƱeiro <[email protected]>
On 2/1/19 1:02, Ilia Mirkin wrote: > This demonstrates issues on nv4x, which will use a different layout for > POT vs NPOT sizes. > > Signed-off-by: Ilia Mirkin <[email protected]> > --- > tests/fbo/fbo-3d.c | 31 ++++++++++++++++++++++--------- > 1 file changed, 22 insertions(+), 9 deletions(-) > > diff --git a/tests/fbo/fbo-3d.c b/tests/fbo/fbo-3d.c > index e622c1df8..36dbed4e0 100644 > --- a/tests/fbo/fbo-3d.c > +++ b/tests/fbo/fbo-3d.c > @@ -58,16 +58,12 @@ float depth_color[NUM_DEPTHS][4] = { > {0.0, 1.0, 1.0, 0.0}, > }; > > -int pot_depth; > - > static int > -create_3d_fbo(void) > +create_3d_fbo(int pot_depth) > { > GLuint tex, fb; > GLenum status; > int depth; > - pot_depth = > piglit_is_extension_supported("GL_ARB_texture_non_power_of_two") ? > - NUM_DEPTHS: POT_DEPTHS; > > glGenTextures(1, &tex); > glBindTexture(GL_TEXTURE_3D, tex); > @@ -109,7 +105,6 @@ create_3d_fbo(void) > piglit_draw_rect(-2, -2, BUF_WIDTH + 2, BUF_HEIGHT + 2); > } > > - Is this new line removal really needed? > done: > glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); > glDeleteFramebuffersEXT(1, &fb); > @@ -121,7 +116,7 @@ done: > * 3D texture. > */ > static void > -draw_depth(int x, int y, int depth) > +draw_depth(int x, int y, int depth, int pot_depth) > { > float depth_coord = (float)depth / (pot_depth - 1); > > @@ -171,12 +166,12 @@ piglit_display(void) > glClearColor(1.0, 1.0, 1.0, 1.0); > glClear(GL_COLOR_BUFFER_BIT); > > - tex = create_3d_fbo(); > + tex = create_3d_fbo(POT_DEPTHS); > > for (depth = 0; depth < NUM_DEPTHS; depth++) { > int x = 1 + depth * (BUF_WIDTH + 1); > int y = 1; > - draw_depth(x, y, depth); > + draw_depth(x, y, depth, POT_DEPTHS); > } > > for (depth = 0; depth < NUM_DEPTHS; depth++) { > @@ -187,6 +182,24 @@ piglit_display(void) > > glDeleteTextures(1, &tex); > > + if (piglit_is_extension_supported("GL_ARB_texture_non_power_of_two")) { > + tex = create_3d_fbo(NUM_DEPTHS); > + > + for (depth = 0; depth < NUM_DEPTHS; depth++) { > + int x = 1 + depth * (BUF_WIDTH + 1); > + int y = 2 + BUF_HEIGHT; > + draw_depth(x, y, depth, NUM_DEPTHS); > + } > + > + for (depth = 0; depth < NUM_DEPTHS; depth++) { > + int x = 1 + depth * (BUF_WIDTH + 1); > + int y = 2 + BUF_HEIGHT; > + pass &= test_depth_drawing(x, y, depth_color[depth]); > + } > + > + glDeleteTextures(1, &tex); > + } > + > piglit_present_results(); > > return pass ? PIGLIT_PASS : PIGLIT_FAIL;
pEpkey.asc
Description: application/pgp-keys
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