---
 tests/shaders/shader_runner.c | 18 +++++++++++++++++-
 1 file changed, 17 insertions(+), 1 deletion(-)

diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index c1d4c9265..96f009277 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -3149,6 +3149,7 @@ piglit_display(void)
                        if (parse_str(rest, "tex 2d ", &rest)) {
                                GLenum attachments[32];
                                unsigned num_attachments = 0;
+                               bool ms = parse_str(rest, "ms ", &rest);
 
                                glGenFramebuffers(1, &fbo);
                                glBindFramebuffer(target, fbo);
@@ -3158,7 +3159,7 @@ piglit_display(void)
                                                GL_COLOR_ATTACHMENT0 + 
num_attachments;
                                        glFramebufferTexture2D(
                                                target, 
attachments[num_attachments],
-                                               GL_TEXTURE_2D,
+                                               ms ? GL_TEXTURE_2D_MULTISAMPLE 
: GL_TEXTURE_2D,
                                                get_texture_binding(tex)->obj, 
0);
 
                                        if 
(!piglit_check_gl_error(GL_NO_ERROR)) {
@@ -3685,6 +3686,21 @@ piglit_display(void)
                                     w, h, l, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
                        set_texture_binding(tex, texobj, w, h, l);
 
+               } else if (sscanf(line,
+                                 "texture junk 2DMS %d ( %d , %d , %d )",
+                                 &tex, &w, &h, &l) == 4) {
+                       GLuint texobj;
+                       glActiveTexture(GL_TEXTURE0 + tex);
+                       glGenTextures(1, &texobj);
+                       glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texobj);
+                       if (piglit_is_gles())
+                               
glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, l, GL_RGBA,
+                                                         w, h, GL_FALSE);
+                       else
+                               
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, l, GL_RGBA,
+                                                       w, h, GL_FALSE);
+                       set_texture_binding(tex, texobj, w, h, 1);
+
                } else if (parse_str(line, "texture storage ", &rest)) {
                        GLenum target, format;
                        GLuint tex_obj;
-- 
2.14.4

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