On 27/06/18 11:24, Ian Romanick wrote:
On 06/26/2018 05:15 PM, Timothy Arceri wrote:
On 27/06/18 07:44, Ian Romanick wrote:
From: Ian Romanick <[email protected]>

The fsign(-abs(x)) tests tickle a bug in the Mesa i965 driver that was
found by inspection.

Signed-off-by: Ian Romanick <[email protected]>
---
   .../execution/fs-sign-neg-abs.shader_test          | 28
++++++++++++++++
   .../glsl-1.10/execution/fs-sign-neg.shader_test    | 26 +++++++++++++++
   .../execution/vs-sign-neg-abs.shader_test          | 38
++++++++++++++++++++++
   .../glsl-1.10/execution/vs-sign-neg.shader_test    | 36
++++++++++++++++++++
   4 files changed, 128 insertions(+)
   create mode 100644
tests/spec/glsl-1.10/execution/fs-sign-neg-abs.shader_test
   create mode 100644
tests/spec/glsl-1.10/execution/fs-sign-neg.shader_test
   create mode 100644
tests/spec/glsl-1.10/execution/vs-sign-neg-abs.shader_test
   create mode 100644
tests/spec/glsl-1.10/execution/vs-sign-neg.shader_test

diff --git
a/tests/spec/glsl-1.10/execution/fs-sign-neg-abs.shader_test
b/tests/spec/glsl-1.10/execution/fs-sign-neg-abs.shader_test
new file mode 100644
index 000000000..285c6e749
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/fs-sign-neg-abs.shader_test
@@ -0,0 +1,28 @@
+[require]
+GLSL >= 1.10
+
+[vertex shader passthrough]
+
+[fragment shader]
+uniform vec4 arg0;
+uniform vec4 arg1;
+uniform vec4 expect;
+
+void main()
+{
+    if (sign(-abs(arg0)) != -sign(abs(arg1)))
+        gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+    else if (sign(-abs(arg0)) != -abs(sign(arg1)))
+        gl_FragColor = vec4(0.5, 0.0, 0.5, 1.0);
+    else if (sign(-abs(arg0)) != expect)
+        gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);
+    else
+        gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+}
+
+[test]
+uniform vec4 arg0 -5.0 5.0 0.0 0.0
+uniform vec4 arg1 -2.0 2.0 0.0 0.0
+uniform vec4 expect 1.0 -1.0 0.0 0.0

Shouldn't this be:

uniform vec4 expect -1.0 -1.0 0.0 0.0

You are correct.  I had just noticed that after running it through our
CI.  I think I've also discovered that we need fp64 versions of these,
and I was going to resend all of it at once.

Well if you fix these. You can have my r-b on this and the squashed part. I'll look at the fp64 patch when you send it out.



+draw rect -1 -1 2 2
+probe rgb 1 1 0.0 1.0 0.0
diff --git a/tests/spec/glsl-1.10/execution/fs-sign-neg.shader_test
b/tests/spec/glsl-1.10/execution/fs-sign-neg.shader_test
new file mode 100644
index 000000000..a881fc80f
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/fs-sign-neg.shader_test
@@ -0,0 +1,26 @@
+[require]
+GLSL >= 1.10
+
+[vertex shader passthrough]
+
+[fragment shader]
+uniform vec4 arg0;
+uniform vec4 arg1;
+uniform vec4 expect;
+
+void main()
+{
+    if (sign(-arg0) != -sign(arg1))
+        gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+    else if (sign(-arg0) != expect)
+        gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);
+    else
+        gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+}
+
+[test]
+uniform vec4 arg0 -5.0 5.0 0.0 0.0
+uniform vec4 arg1 -2.0 2.0 0.0 0.0
+uniform vec4 expect 1.0 -1.0 0.0 0.0
+draw rect -1 -1 2 2
+probe rgb 1 1 0.0 1.0 0.0
diff --git
a/tests/spec/glsl-1.10/execution/vs-sign-neg-abs.shader_test
b/tests/spec/glsl-1.10/execution/vs-sign-neg-abs.shader_test
new file mode 100644
index 000000000..e7f0546f3
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/vs-sign-neg-abs.shader_test
@@ -0,0 +1,38 @@
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+uniform vec4 arg0;
+uniform vec4 arg1;
+uniform vec4 expect;
+
+varying vec4 color;
+
+void main()
+{
+    if (sign(-abs(arg0)) != -sign(abs(arg1)))
+        color = vec4(1.0, 0.0, 0.0, 1.0);
+    else if (sign(-abs(arg0)) != -abs(sign(arg1)))
+        color = vec4(0.5, 0.0, 0.5, 1.0);
+    else if (sign(-abs(arg0)) != expect)
+        color = vec4(0.0, 0.0, 1.0, 1.0);
+    else
+        color = vec4(0.0, 1.0, 0.0, 1.0);
+
+    gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+varying vec4 color;
+
+void main()
+{
+    gl_FragColor = color;
+}
+
+[test]
+uniform vec4 arg0 -5.0 5.0 0.0 0.0
+uniform vec4 arg1 -2.0 2.0 0.0 0.0
+uniform vec4 expect 1.0 -1.0 0.0 0.0
+draw rect -1 -1 2 2
+probe rgb 1 1 0.0 1.0 0.0
diff --git a/tests/spec/glsl-1.10/execution/vs-sign-neg.shader_test
b/tests/spec/glsl-1.10/execution/vs-sign-neg.shader_test
new file mode 100644
index 000000000..0f7526d63
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/vs-sign-neg.shader_test
@@ -0,0 +1,36 @@
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+uniform vec4 arg0;
+uniform vec4 arg1;
+uniform vec4 expect;
+
+varying vec4 color;
+
+void main()
+{
+    if (sign(-arg0) != -sign(arg1))
+        color = vec4(1.0, 0.0, 0.0, 1.0);
+    else if (sign(-arg0) != expect)
+        color = vec4(0.0, 0.0, 1.0, 1.0);
+    else
+        color = vec4(0.0, 1.0, 0.0, 1.0);
+
+    gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+varying vec4 color;
+
+void main()
+{
+    gl_FragColor = color;
+}
+
+[test]
+uniform vec4 arg0 -5.0 5.0 0.0 0.0
+uniform vec4 arg1 -2.0 2.0 0.0 0.0
+uniform vec4 expect 1.0 -1.0 0.0 0.0
+draw rect -1 -1 2 2
+probe rgb 1 1 0.0 1.0 0.0
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