One nit that you can consider below ..
Reviewed-by: Tapani Pälli <[email protected]>
On 09.04.2018 14:00, Lionel Landwerlin wrote:
Not all of our platforms support GLSL ES 3.0 so extend the coverage by
lowering the GLSL requirements.
Signed-off-by: Lionel Landwerlin <[email protected]>
---
tests/spec/intel_blackhole_render/blackhole_draw.c | 9 +++++----
1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/tests/spec/intel_blackhole_render/blackhole_draw.c
b/tests/spec/intel_blackhole_render/blackhole_draw.c
index 32249c8a7..cbabffc0c 100644
--- a/tests/spec/intel_blackhole_render/blackhole_draw.c
+++ b/tests/spec/intel_blackhole_render/blackhole_draw.c
@@ -54,10 +54,11 @@ piglit_display(void)
prog = piglit_build_simple_program(
#if defined(PIGLIT_USE_OPENGL)
"#version 330\n"
+ "in vec4 piglit_vertex;\n"
#elif defined(PIGLIT_USE_OPENGL_ES2) || defined(PIGLIT_USE_OPENGL_ES3)
- "#version 300 es\n"
+ "#version 100\n"
+ "attribute vec4 piglit_vertex;\n"
#endif
- "in vec4 piglit_vertex;\n"
"void main()\n"
"{\n"
" gl_Position = piglit_vertex;\n"
@@ -66,8 +67,8 @@ piglit_display(void)
"#version 330\n"
"out vec4 color;\n"
#elif defined(PIGLIT_USE_OPENGL_ES2) || defined(PIGLIT_USE_OPENGL_ES3)
- "#version 300 es\n"
- "out highp vec4 color;\n"
+ "#version 100\n"
+ "#define color gl_FragColor\n"
Maybe just use gl_FragColor below?
#endif
"void main()\n"
"{\n"
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