Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
On 08/01/18 13:58, Juan A. Suarez Romero wrote:
> Please, could someone review this patch? Thank you in advance
>
>
> J.A.
>
> On Tue, 2017-11-14 at 20:31 +0100, Juan A. Suarez Romero wrote:
>> GL_OES_geometry_shader and GL_OES_tessellation_shader specifications
>> require OpenGL ES Shading Language 3.10.
>>
>> So do not declare those extensions in shaders using older GLSL versions.
>> ---
>> tests/shaders/built-in-constants.c | 5 ++++-
>> 1 file changed, 4 insertions(+), 1 deletion(-)
>>
>> diff --git a/tests/shaders/built-in-constants.c
>> b/tests/shaders/built-in-constants.c
>> index d470fe1bf..32cd2638f 100644
>> --- a/tests/shaders/built-in-constants.c
>> +++ b/tests/shaders/built-in-constants.c
>> @@ -462,6 +462,7 @@ piglit_init(int argc, char **argv)
>> * before version 3.20.
>> */
>> if (es_shader && required_glsl_version < 320 &&
>> + required_glsl_version >= 310 &&
>> piglit_is_extension_supported("GL_OES_geometry_shader")) {
>> assert(num_required_extensions <
>> ARRAY_SIZE(required_extensions));
>> required_extensions[num_required_extensions] =
>> @@ -473,7 +474,9 @@ piglit_init(int argc, char **argv)
>> const char *const tess_ext_name = es_shader
>> ? "GL_OES_tessellation_shader"
>> : "GL_ARB_tessellation_shader";
>> - if (piglit_is_extension_supported(tess_ext_name)) {
>> + if (((es_shader && required_glsl_version >= 310) ||
>> + !es_shader) &&
>> + piglit_is_extension_supported(tess_ext_name)) {
>> assert(num_required_extensions <
>> ARRAY_SIZE(required_extensions));
>> required_extensions[num_required_extensions] =
>> strdup(tess_ext_name);
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