Replace GLenum string literals with calls to piglit_get_gl_enum_name.
---
tests/spec/ext_texture_integer/fbo-blending.c | 136 ++++++++++++++------------
1 file changed, 76 insertions(+), 60 deletions(-)
diff --git a/tests/spec/ext_texture_integer/fbo-blending.c
b/tests/spec/ext_texture_integer/fbo-blending.c
index b6d43c0a7..ee51e8f6b 100644
--- a/tests/spec/ext_texture_integer/fbo-blending.c
+++ b/tests/spec/ext_texture_integer/fbo-blending.c
@@ -64,7 +64,6 @@ static const uint32_t color[4] = {
};
struct format_info {
- const char *name;
GLenum internal_format, base_format;
int size;
bool sign;
@@ -73,76 +72,76 @@ struct format_info {
/* Only test 32-bit formats - since you won't see precision problems on lower
sizes */
static const struct format_info formats[] = {
- { "GL_RGBA8I", GL_RGBA8I, GL_RGBA_INTEGER, 8, true },
- { "GL_RGBA8UI", GL_RGBA8UI , GL_RGBA_INTEGER, 8, false },
- { "GL_RGBA16I", GL_RGBA16I, GL_RGBA_INTEGER, 16, true },
- { "GL_RGBA16UI", GL_RGBA16UI, GL_RGBA_INTEGER, 16, false },
- { "GL_RGBA32I", GL_RGBA32I, GL_RGBA_INTEGER, 32, true },
- { "GL_RGBA32UI", GL_RGBA32UI, GL_RGBA_INTEGER, 32, false },
+ { GL_RGBA8I, GL_RGBA_INTEGER, 8, true },
+ { GL_RGBA8UI , GL_RGBA_INTEGER, 8, false },
+ { GL_RGBA16I, GL_RGBA_INTEGER, 16, true },
+ { GL_RGBA16UI, GL_RGBA_INTEGER, 16, false },
+ { GL_RGBA32I, GL_RGBA_INTEGER, 32, true },
+ { GL_RGBA32UI, GL_RGBA_INTEGER, 32, false },
- { "GL_RGBA8I (bgra)", GL_RGBA8I, GL_BGRA_INTEGER, 8, true },
- { "GL_RGBA8UI (bgra)", GL_RGBA8UI , GL_BGRA_INTEGER, 8, false },
- { "GL_RGBA16I (bgra)", GL_RGBA16I, GL_BGRA_INTEGER, 16, true },
- { "GL_RGBA16UI (bgra)", GL_RGBA16UI, GL_BGRA_INTEGER, 16, false },
- { "GL_RGBA32I (bgra)", GL_RGBA32I, GL_BGRA_INTEGER, 32, true },
- { "GL_RGBA32UI (bgra)", GL_RGBA32UI, GL_BGRA_INTEGER, 32, false },
+ { GL_RGBA8I, GL_BGRA_INTEGER, 8, true },
+ { GL_RGBA8UI , GL_BGRA_INTEGER, 8, false },
+ { GL_RGBA16I, GL_BGRA_INTEGER, 16, true },
+ { GL_RGBA16UI, GL_BGRA_INTEGER, 16, false },
+ { GL_RGBA32I, GL_BGRA_INTEGER, 32, true },
+ { GL_RGBA32UI, GL_BGRA_INTEGER, 32, false },
- { "GL_RGB8I", GL_RGB8I, GL_RGB_INTEGER, 8, true },
- { "GL_RGB8UI", GL_RGB8UI , GL_RGB_INTEGER, 8, false },
- { "GL_RGB16I", GL_RGB16I, GL_RGB_INTEGER, 16, true },
- { "GL_RGB16UI", GL_RGB16UI, GL_RGB_INTEGER, 16, false },
- { "GL_RGB32I", GL_RGB32I, GL_RGB_INTEGER, 32, true },
- { "GL_RGB32UI", GL_RGB32UI, GL_RGB_INTEGER, 32, false },
+ { GL_RGB8I, GL_RGB_INTEGER, 8, true },
+ { GL_RGB8UI , GL_RGB_INTEGER, 8, false },
+ { GL_RGB16I, GL_RGB_INTEGER, 16, true },
+ { GL_RGB16UI, GL_RGB_INTEGER, 16, false },
+ { GL_RGB32I, GL_RGB_INTEGER, 32, true },
+ { GL_RGB32UI, GL_RGB_INTEGER, 32, false },
- { "GL_ALPHA8I_EXT", GL_ALPHA8I_EXT, GL_ALPHA_INTEGER_EXT, 8, true
},
- { "GL_ALPHA8UI_EXT", GL_ALPHA8UI_EXT , GL_ALPHA_INTEGER_EXT, 8, false
},
- { "GL_ALPHA16I_EXT", GL_ALPHA16I_EXT, GL_ALPHA_INTEGER_EXT, 16, true
},
- { "GL_ALPHA16UI_EXT", GL_ALPHA16UI_EXT, GL_ALPHA_INTEGER_EXT, 16, false
},
- { "GL_ALPHA32I_EXT", GL_ALPHA32I_EXT, GL_ALPHA_INTEGER_EXT, 32, true
},
- { "GL_ALPHA32UI_EXT", GL_ALPHA32UI_EXT, GL_ALPHA_INTEGER_EXT, 32, false
},
+ { GL_ALPHA8I_EXT, GL_ALPHA_INTEGER_EXT, 8, true },
+ { GL_ALPHA8UI_EXT , GL_ALPHA_INTEGER_EXT, 8, false },
+ { GL_ALPHA16I_EXT, GL_ALPHA_INTEGER_EXT, 16, true },
+ { GL_ALPHA16UI_EXT, GL_ALPHA_INTEGER_EXT, 16, false },
+ { GL_ALPHA32I_EXT, GL_ALPHA_INTEGER_EXT, 32, true },
+ { GL_ALPHA32UI_EXT, GL_ALPHA_INTEGER_EXT, 32, false },
- { "GL_LUMINANCE8I_EXT", GL_LUMINANCE8I_EXT,
GL_LUMINANCE_INTEGER_EXT, 8, true },
- { "GL_LUMINANCE8UI_EXT", GL_LUMINANCE8UI_EXT ,
GL_LUMINANCE_INTEGER_EXT, 8, false },
- { "GL_LUMINANCE16I_EXT", GL_LUMINANCE16I_EXT,
GL_LUMINANCE_INTEGER_EXT, 16, true },
- { "GL_LUMINANCE16UI_EXT", GL_LUMINANCE16UI_EXT,
GL_LUMINANCE_INTEGER_EXT, 16, false },
- { "GL_LUMINANCE32I_EXT", GL_LUMINANCE32I_EXT,
GL_LUMINANCE_INTEGER_EXT, 32, true },
- { "GL_LUMINANCE32UI_EXT", GL_LUMINANCE32UI_EXT,
GL_LUMINANCE_INTEGER_EXT, 32, false },
+ { GL_LUMINANCE8I_EXT, GL_LUMINANCE_INTEGER_EXT, 8, true },
+ { GL_LUMINANCE8UI_EXT , GL_LUMINANCE_INTEGER_EXT, 8, false },
+ { GL_LUMINANCE16I_EXT, GL_LUMINANCE_INTEGER_EXT, 16, true },
+ { GL_LUMINANCE16UI_EXT, GL_LUMINANCE_INTEGER_EXT, 16, false },
+ { GL_LUMINANCE32I_EXT, GL_LUMINANCE_INTEGER_EXT, 32, true },
+ { GL_LUMINANCE32UI_EXT, GL_LUMINANCE_INTEGER_EXT, 32, false },
- { "GL_LUMINANCE_ALPHA8I_EXT", GL_LUMINANCE_ALPHA8I_EXT,
GL_LUMINANCE_ALPHA_INTEGER_EXT, 8, true },
- { "GL_LUMINANCE_ALPHA8UI_EXT", GL_LUMINANCE_ALPHA8UI_EXT ,
GL_LUMINANCE_ALPHA_INTEGER_EXT, 8, false },
- { "GL_LUMINANCE_ALPHA16I_EXT", GL_LUMINANCE_ALPHA16I_EXT,
GL_LUMINANCE_ALPHA_INTEGER_EXT, 16, true },
- { "GL_LUMINANCE_ALPHA16UI_EXT", GL_LUMINANCE_ALPHA16UI_EXT,
GL_LUMINANCE_ALPHA_INTEGER_EXT, 16, false },
- { "GL_LUMINANCE_ALPHA32I_EXT", GL_LUMINANCE_ALPHA32I_EXT,
GL_LUMINANCE_ALPHA_INTEGER_EXT, 32, true },
- { "GL_LUMINANCE_ALPHA32UI_EXT", GL_LUMINANCE_ALPHA32UI_EXT,
GL_LUMINANCE_ALPHA_INTEGER_EXT, 32, false },
+ { GL_LUMINANCE_ALPHA8I_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, 8, true
},
+ { GL_LUMINANCE_ALPHA8UI_EXT , GL_LUMINANCE_ALPHA_INTEGER_EXT, 8, false
},
+ { GL_LUMINANCE_ALPHA16I_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, 16, true
},
+ { GL_LUMINANCE_ALPHA16UI_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, 16, false
},
+ { GL_LUMINANCE_ALPHA32I_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, 32, true
},
+ { GL_LUMINANCE_ALPHA32UI_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, 32, false
},
- { "GL_INTENSITY8I_EXT", GL_INTENSITY8I_EXT, GL_RED_INTEGER_EXT, 8,
true },
- { "GL_INTENSITY8UI_EXT", GL_INTENSITY8UI_EXT , GL_RED_INTEGER_EXT, 8,
false },
- { "GL_INTENSITY16I_EXT", GL_INTENSITY16I_EXT, GL_RED_INTEGER_EXT, 16,
true },
- { "GL_INTENSITY16UI_EXT", GL_INTENSITY16UI_EXT, GL_RED_INTEGER_EXT, 16,
false },
- { "GL_INTENSITY32I_EXT", GL_INTENSITY32I_EXT, GL_RED_INTEGER_EXT, 32,
true },
- { "GL_INTENSITY32UI_EXT", GL_INTENSITY32UI_EXT, GL_RED_INTEGER_EXT, 32,
false },
+ { GL_INTENSITY8I_EXT, GL_RED_INTEGER_EXT, 8, true },
+ { GL_INTENSITY8UI_EXT , GL_RED_INTEGER_EXT, 8, false },
+ { GL_INTENSITY16I_EXT, GL_RED_INTEGER_EXT, 16, true },
+ { GL_INTENSITY16UI_EXT, GL_RED_INTEGER_EXT, 16, false },
+ { GL_INTENSITY32I_EXT, GL_RED_INTEGER_EXT, 32, true },
+ { GL_INTENSITY32UI_EXT, GL_RED_INTEGER_EXT, 32, false },
};
static const struct format_info rg_formats[] = {
- { "GL_RG8I", GL_RG8I, GL_RG_INTEGER, 8, true },
- { "GL_RG8UI", GL_RG8UI , GL_RG_INTEGER, 8, false },
- { "GL_RG16I", GL_RG16I, GL_RG_INTEGER, 16, true },
- { "GL_RG16UI", GL_RG16UI, GL_RG_INTEGER, 16, false },
- { "GL_RG32I", GL_RG32I, GL_RG_INTEGER, 32, true },
- { "GL_RG32UI", GL_RG32UI, GL_RG_INTEGER, 32, false },
- { "GL_R8I", GL_R8I, GL_RED_INTEGER, 8, true },
- { "GL_R8UI", GL_R8UI , GL_RED_INTEGER, 8, false },
- { "GL_R16I", GL_R16I, GL_RED_INTEGER, 16, true },
- { "GL_R16UI", GL_R16UI, GL_RED_INTEGER, 16, false },
- { "GL_R32I", GL_R32I, GL_RED_INTEGER, 32, true },
- { "GL_R32UI", GL_R32UI, GL_RED_INTEGER, 32, false },
+ { GL_RG8I, GL_RG_INTEGER, 8, true },
+ { GL_RG8UI , GL_RG_INTEGER, 8, false },
+ { GL_RG16I, GL_RG_INTEGER, 16, true },
+ { GL_RG16UI, GL_RG_INTEGER, 16, false },
+ { GL_RG32I, GL_RG_INTEGER, 32, true },
+ { GL_RG32UI, GL_RG_INTEGER, 32, false },
+ { GL_R8I, GL_RED_INTEGER, 8, true },
+ { GL_R8UI , GL_RED_INTEGER, 8, false },
+ { GL_R16I, GL_RED_INTEGER, 16, true },
+ { GL_R16UI, GL_RED_INTEGER, 16, false },
+ { GL_R32I, GL_RED_INTEGER, 32, true },
+ { GL_R32UI, GL_RED_INTEGER, 32, false },
};
static const struct format_info rgb10_formats[] = {
- { "GL_RGB10_A2UI", GL_RGB10_A2UI, GL_RGBA_INTEGER, 10, false },
- { "GL_RGB10_A2UI (bgra)", GL_RGB10_A2UI, GL_BGRA_INTEGER, 10, false },
- { "GL_RGB10_A2UI (rev)", GL_RGB10_A2UI, GL_RGBA_INTEGER, 10, true },
- { "GL_RGB10_A2UI (rev bgra)", GL_RGB10_A2UI, GL_BGRA_INTEGER, 10, true
},
+ { GL_RGB10_A2UI, GL_RGBA_INTEGER, 10, false },
+ { GL_RGB10_A2UI, GL_BGRA_INTEGER, 10, false },
+ { GL_RGB10_A2UI, GL_RGBA_INTEGER, 10, true },
+ { GL_RGB10_A2UI, GL_BGRA_INTEGER, 10, true },
};
static GLenum
@@ -180,7 +179,24 @@ test_format(const struct format_info *info)
GLenum status;
uint32_t expected_color[4];
- printf("%s:\n", info->name);
+ const char *suffix;
+ if (info->internal_format == GL_RGB10_A2UI) {
+ if (info->base_format == GL_BGRA_INTEGER) {
+ if (info->sign)
+ suffix = " (rev bgra)";
+ else
+ suffix = " (bgra)";
+ } else {
+ if (info->sign)
+ suffix = " (rev)";
+ else
+ suffix = "";
+ }
+ } else if (info->base_format == GL_BGRA_INTEGER)
+ suffix = " (bgra)";
+ else
+ suffix = "";
+ printf("%s%s:\n", piglit_get_gl_enum_name(info->internal_format),
suffix);
/* Create texture */
glTexImage2D(GL_TEXTURE_2D, 0, info->internal_format, 1, 1, 0,
--
2.15.1
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