---
.../glsl-1.10/execution/sequence-operator.shader_test | 15 +++++++++++++++
1 file changed, 15 insertions(+)
create mode 100644 tests/spec/glsl-1.10/execution/sequence-operator.shader_test
diff --git a/tests/spec/glsl-1.10/execution/sequence-operator.shader_test
b/tests/spec/glsl-1.10/execution/sequence-operator.shader_test
new file mode 100644
index 0000000..bbddb9d
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/sequence-operator.shader_test
@@ -0,0 +1,15 @@
+[require]
+GLSL >= 1.10
+
+[fragment shader]
+void main()
+{
+ float x, y, z;
+ x = 1.0, y = 0.5, z = x * y;
+ gl_FragColor = vec4(z);
+}
+
+
+[test]
+draw rect -1 -1 2 2
+relative probe rgba (0.5, 0.5) (0.5, 0.5, 0.5, 0.5)
--
2.7.4
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