From: Nicolai Hähnle <[email protected]>

Test the interaction of gl_SampleMask and gl_SampleMaskIn with different
sample shading rates. It used to fail on radeonsi.
---
 tests/all.py                                       |   4 +
 .../arb_sample_shading/execution/CMakeLists.gl.txt |   1 +
 .../arb_sample_shading/execution/samplemask.cpp    | 452 +++++++++++++++++++++
 3 files changed, 457 insertions(+)
 create mode 100644 tests/spec/arb_sample_shading/execution/samplemask.cpp

diff --git a/tests/all.py b/tests/all.py
index ff2ff1f23..286c01eee 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -2330,25 +2330,29 @@ with profile.test_list.group_manager(
           'builtin-gl-sample-position {}'.format(num_samples),
           run_concurrent=False)
 
     for sample_count in MSAA_SAMPLE_COUNTS:
         g(['arb_sample_shading-interpolate-at-sample-position', sample_count],
           'interpolate-at-sample-position {}'.format(sample_count),
           run_concurrent=False)
         g(['arb_sample_shading-ignore-centroid-qualifier', sample_count],
           'ignore-centroid-qualifier {}'.format(sample_count),
           run_concurrent=False)
+        g(['arb_sample_shading-samplemask', sample_count, 'all', 'all'],
+          'samplemask {}'.format(sample_count))
 
     for num_samples in ['0'] + MSAA_SAMPLE_COUNTS:
         g(['arb_sample_shading-builtin-gl-sample-mask-simple',
            num_samples],
           'builtin-gl-sample-mask-simple {}'.format(num_samples))
+        g(['arb_sample_shading-samplemask', num_samples, 'all'],
+          'samplemask {} all'.format(num_samples))
 
     g(['arb_sample_shading-builtin-gl-sample-mask-mrt-alpha'])
 
 # Group ARB_debug_output
 with profile.test_list.group_manager(
         PiglitGLTest,
         grouptools.join('spec', 'ARB_debug_output')) as g:
     g(['arb_debug_output-api_error'], run_concurrent=False)
 
 # Group KHR_debug
diff --git a/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt 
b/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt
index 3752da78b..124c03022 100644
--- a/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt
+++ b/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt
@@ -11,11 +11,12 @@ link_libraries (
 
 piglit_add_executable (arb_sample_shading-api api.c)
 piglit_add_executable (arb_sample_shading-builtin-gl-num-samples 
builtin-gl-num-samples.cpp)
 piglit_add_executable (arb_sample_shading-builtin-gl-sample-id 
builtin-gl-sample-id.cpp)
 piglit_add_executable (arb_sample_shading-builtin-gl-sample-mask 
builtin-gl-sample-mask.cpp)
 piglit_add_executable (arb_sample_shading-builtin-gl-sample-mask-simple 
builtin-gl-sample-mask-simple.cpp)
 piglit_add_executable (arb_sample_shading-builtin-gl-sample-mask-mrt-alpha 
builtin-gl-sample-mask-mrt-alpha.cpp)
 piglit_add_executable (arb_sample_shading-builtin-gl-sample-position 
builtin-gl-sample-position.cpp)
 piglit_add_executable (arb_sample_shading-interpolate-at-sample-position 
interpolate-at-sample-position.cpp)
 piglit_add_executable (arb_sample_shading-ignore-centroid-qualifier 
ignore-centroid-qualifier.cpp)
+piglit_add_executable (arb_sample_shading-samplemask samplemask.cpp)
 # vim: ft=cmake:
diff --git a/tests/spec/arb_sample_shading/execution/samplemask.cpp 
b/tests/spec/arb_sample_shading/execution/samplemask.cpp
new file mode 100644
index 000000000..ab593cf12
--- /dev/null
+++ b/tests/spec/arb_sample_shading/execution/samplemask.cpp
@@ -0,0 +1,452 @@
+/*
+ * Copyright 2017 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 
FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 
THE
+ * SOFTWARE.
+ */
+
+/** \file samplemask.c
+ *
+ * Test two properties of gl_SampleMask and gl_SampleMaskIn for different
+ * sample rates, while rendering a slightly off-center triangle fan that
+ * covers the entire window, to thoroughly exercise cases where pixels are
+ * partially covered:
+ *
+ * 1. Setting all bits of gl_SampleMask in all fragment shader invocations will
+ *    cause all samples to be written exactly once. I.e., setting
+ *    bits outside the rasterization coverage has no effect.
+ * 2. The bits of gl_SampleMaskIn over all fragment shader invocations form a
+ *    partition of the set of samples. This subtest requires
+ *    ARB_shader_atomic_counters to disambiguate between fragment shader
+ *    invocations.
+ *
+ * The sample rate is controlled in one of two ways: Either glMinSampleShading
+ * or a fragment shader variant that uses gl_SampleID is used.
+ */
+
+#include "piglit-fbo.h"
+
+using namespace piglit_util_fbo;
+
+/* Produce lots of very narrow triangles, but some fully covered pixels as 
well. */
+#define WINDOW_SIZE 256
+#define VERTICES_PER_EDGE 80
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_core_version = 31;
+
+       config.window_width = WINDOW_SIZE;
+       config.window_height = WINDOW_SIZE;
+       config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+       config.khr_no_error_support = PIGLIT_NO_ERRORS;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+#define STR(x) #x
+#define STRINGIFY(x) STR(x)
+
+enum rate_mode {
+       rate_mode_sampleshading,
+       rate_mode_sampleid,
+       rate_mode_sampleid_noms,
+};
+
+static int num_samples;
+static int actual_num_samples;
+static bool partition_check_supported;
+static const char *procname;
+static const char *testname;
+static const char *sample_rate;
+static unsigned prog_fix_sample_mask[2];
+static unsigned prog_fix_check;
+static unsigned prog_partition_write[2];
+static unsigned prog_partition_check;
+static unsigned prog_partition_check_have_sampleid;
+static Fbo ms_fbo;
+static Fbo ms_ifbo;
+
+static void
+print_usage_and_exit(const char *prog_name)
+{
+       printf("Usage: %s <num_samples> <rate> {fix|partition|all}\n"
+              "where <rate> is either a floating point MinSampleShading 
value\n"
+              "             or 'sample', 'noms', or 'all'\n",
+              prog_name);
+       piglit_report_result(PIGLIT_FAIL);
+}
+
+static void
+build_program_variants(unsigned prog[2], const char *vert, const char 
*frag_template)
+{
+       char *frag;
+
+       if (asprintf(&frag, frag_template, "0") < 0)
+               piglit_report_result(PIGLIT_FAIL);
+       prog[0] = piglit_build_simple_program(vert, frag);
+       free(frag);
+
+       if (asprintf(&frag, frag_template, "gl_SampleID") < 0)
+               piglit_report_result(PIGLIT_FAIL);
+       prog[1] = piglit_build_simple_program(vert, frag);
+       free(frag);
+}
+
+static void
+compile_shaders(void)
+{
+       static const char vert_passthrough[] =
+               "#version 130\n"
+               "in vec4 piglit_vertex;\n"
+               "void main()\n"
+               "{\n"
+               "  gl_Position = piglit_vertex;\n"
+               "}\n";
+       static const char vert_fan[] =
+               "#version 130\n"
+               "void main()\n"
+               "{\n"
+               /* Calculate vertices of the triangle fan based on gl_VertexID 
*/
+               "  if (gl_VertexID == 0) {\n"
+               "    gl_Position = vec4(0.01, 0.011, 0, 1);\n"
+               "  } else {\n"
+               "    int edge = ((gl_VertexID - 1) / " 
STRINGIFY(VERTICES_PER_EDGE) ") % 4;\n"
+               "    int vertex = (gl_VertexID - 1) % " 
STRINGIFY(VERTICES_PER_EDGE) ";\n"
+               "    float t = 2.0 / " STRINGIFY(VERTICES_PER_EDGE) " * 
vertex;\n"
+               "    if (edge == 0)\n"
+               "      gl_Position = vec4(-1 + t, -1, 0, 1);\n"
+               "    else if (edge == 1)\n"
+               "      gl_Position = vec4(1, -1 + t, 0, 1);\n"
+               "    else if (edge == 2)\n"
+               "      gl_Position = vec4(1 - t, 1, 0, 1);\n"
+               "    else\n"
+               "      gl_Position = vec4(-1, 1 - t, 0, 1);\n"
+               "  }\n"
+               "}\n";
+
+       static const char frag_fix_sample_mask[] =
+               "#version 130\n"
+               "#extension GL_ARB_sample_shading : enable\n"
+               "out vec4 out_color;\n"
+               "void main()\n"
+               "{\n"
+               "  gl_SampleMask[0] = ~0;\n"
+               "  out_color = vec4(0.1, 0.0, %s, 0.0);\n"
+               "}\n";
+       static const char frag_fix_check[] =
+               "#version 130\n"
+               "#extension GL_ARB_texture_multisample : require\n"
+               "uniform sampler2DMS tex;\n"
+               "uniform int num_samples;\n"
+               "out vec4 out_color;\n"
+               "void main()\n"
+               "{\n"
+               "  out_color = vec4(0.0, 1.0, 0.0, 1.0);\n"
+               "  for (int i = 0; i < num_samples; ++i) {\n"
+               "    float v = texelFetch(tex, ivec2(gl_FragCoord.xy), i).x;\n"
+               "    if (abs(v - 0.1) > 0.01)\n"
+               "      out_color = vec4(1.0, float(i) / 255, v, 0.0);\n"
+               "  }\n"
+               "}\n";
+
+       static const char frag_partition_write[] =
+               "#version 140\n"
+               "#extension GL_ARB_gpu_shader5 : enable\n"
+               "#extension GL_ARB_sample_shading : enable\n"
+               "#extension GL_ARB_shader_atomic_counters : enable\n"
+               "layout(binding = 0, offset = 0) uniform atomic_uint counter;\n"
+               "out ivec4 out_color;\n"
+               "void main()\n"
+               "{\n"
+               "  int invocation = int(atomicCounterIncrement(counter));\n"
+               "  out_color = ivec4(gl_SampleMaskIn[0], invocation, %s, 0);\n"
+               "}\n";
+       static const char frag_partition_check[] =
+               "#version 130\n"
+               "#extension GL_ARB_texture_multisample : require\n"
+               "uniform isampler2DMS tex;\n"
+               "uniform int num_samples;\n"
+               "uniform bool have_sampleid;\n"
+               "out vec4 out_color;\n"
+               "void main()\n"
+               "{\n"
+               "  out_color = vec4(0, 1, 0, 1);\n"
+               "  for (int i = 0; i < num_samples; ++i) {\n"
+               "    ivec4 di = texelFetch(tex, ivec2(gl_FragCoord.xy), i);\n"
+               "    if ((di.x & (1 << i)) == 0)\n"
+               "      out_color = vec4(0.1, float(i) / 255, 0, 0);\n"
+               "    if (have_sampleid && di.z != i)\n"
+               "      out_color = vec4(0.2, float(i) / 255, float(di.z) / 255, 
0);\n"
+               "    for (int j = i + 1; j < num_samples; ++j) {\n"
+               "      ivec2 dj = texelFetch(tex, ivec2(gl_FragCoord.xy), 
j).xy;\n"
+               "      bool overlap = (di.x & dj.x) != 0;\n"
+               "      bool equal = di.x == dj.x;\n"
+               "      bool same_invoc = di.y == dj.y;\n"
+               "      if (same_invoc && !equal)\n"
+               "        out_color = vec4(0.5, float(i) / 255, float(j) / 255, 
0);\n"
+               "      if (!same_invoc && overlap)\n"
+               "        out_color = vec4(0.6, float(i) / 255, float(j) / 255, 
0);\n"
+               "    }\n"
+               "  }\n"
+               "}\n";
+
+       build_program_variants(prog_fix_sample_mask, vert_fan, 
frag_fix_sample_mask);
+       prog_fix_check = piglit_build_simple_program(vert_passthrough, 
frag_fix_check);
+       glUseProgram(prog_fix_check);
+       glUniform1i(glGetUniformLocation(prog_fix_check, "tex"), 0);
+       glUniform1i(glGetUniformLocation(prog_fix_check, "num_samples"), 
actual_num_samples);
+
+       if (partition_check_supported) {
+               build_program_variants(prog_partition_write, vert_fan, 
frag_partition_write);
+               prog_partition_check = 
piglit_build_simple_program(vert_passthrough, frag_partition_check);
+               glUseProgram(prog_partition_check);
+               glUniform1i(glGetUniformLocation(prog_partition_check, "tex"), 
0);
+               glUniform1i(glGetUniformLocation(prog_partition_check, 
"num_samples"),
+                           actual_num_samples);
+               prog_partition_check_have_sampleid =
+                       glGetUniformLocation(prog_partition_check, 
"have_sampleid");
+       }
+}
+
+static void
+draw_fan(enum rate_mode mode, float sample_rate)
+{
+       if (mode == rate_mode_sampleshading) {
+               glEnable(GL_SAMPLE_SHADING);
+               glMinSampleShading(sample_rate);
+       } else if (mode == rate_mode_sampleid_noms)
+               glDisable(GL_MULTISAMPLE);
+       glDrawArrays(GL_TRIANGLE_FAN, 0, 2 + 4 * VERTICES_PER_EDGE);
+       glDisable(GL_SAMPLE_SHADING);
+       glEnable(GL_MULTISAMPLE);
+}
+
+static enum piglit_result
+test_fix(enum rate_mode mode, float sample_rate)
+{
+       glClearColor(0.0, 0.0, 0.0, 0.0);
+
+       /* 1. Draw everything with gl_SampleMask = ~0; */
+       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo.handle);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       glUseProgram(prog_fix_sample_mask[mode != rate_mode_sampleshading]);
+
+       glEnable(GL_BLEND);
+       glBlendFunc(GL_ONE, GL_ONE);
+
+       draw_fan(mode, sample_rate);
+
+       glDisable(GL_BLEND);
+
+       /* 2. Use the check shader to check correctness. */
+       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       glUseProgram(prog_fix_check);
+       glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, ms_fbo.color_tex[0]);
+
+       piglit_draw_rect(-1, -1, 2, 2);
+
+       static const float expected[4] = { 0, 1, 0, 1 };
+       if (!piglit_probe_rect_rgba(0, 0, WINDOW_SIZE, WINDOW_SIZE, expected))
+               return PIGLIT_FAIL;
+
+       if (!piglit_check_gl_error(GL_NO_ERROR))
+               piglit_report_result(PIGLIT_FAIL);
+
+       return PIGLIT_PASS;
+}
+
+static enum piglit_result
+test_partition(enum rate_mode mode, float sample_rate)
+{
+       if (!partition_check_supported)
+               return PIGLIT_SKIP;
+
+       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_ifbo.handle);
+
+       glUseProgram(prog_partition_write[mode != rate_mode_sampleshading]);
+
+       draw_fan(mode, sample_rate);
+
+       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
+       glClearColor(0.0, 0.0, 0.0, 0.0);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       glUseProgram(prog_partition_check);
+       glUniform1i(prog_partition_check_have_sampleid, mode == 
rate_mode_sampleid);
+       glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, ms_ifbo.color_tex[0]);
+
+       piglit_draw_rect(-1, -1, 2, 2);
+
+       static const float expected[4] = { 0, 1, 0, 1 };
+       if (!piglit_probe_rect_rgba(0, 0, WINDOW_SIZE, WINDOW_SIZE, expected))
+               return PIGLIT_FAIL;
+
+       if (!piglit_check_gl_error(GL_NO_ERROR))
+               piglit_report_result(PIGLIT_FAIL);
+
+       return PIGLIT_PASS;
+}
+
+static bool
+iterate_sample_rates(const char *testname, enum piglit_result (*test)(enum 
rate_mode, float))
+{
+       bool all = !strcmp(sample_rate, "all");
+       bool sample = all || !strcmp(sample_rate, "sample");
+       bool noms = all || !strcmp(sample_rate, "noms");
+       bool ok = true;
+       enum piglit_result result;
+
+       if (sample) {
+               result = test(rate_mode_sampleid, 0);
+               piglit_report_subtest_result(result, "sample %s", testname);
+               if (result == PIGLIT_FAIL)
+                       ok = false;
+       }
+
+       if (noms) {
+               result = test(rate_mode_sampleid_noms, 0);
+               piglit_report_subtest_result(result, "noms %s", testname);
+               if (result == PIGLIT_FAIL)
+                       ok = false;
+       }
+
+       if (all) {
+               float rate = 1.0;
+               for (;;) {
+                       result = test(rate_mode_sampleshading, rate);
+                       piglit_report_subtest_result(result, "%f %s", rate, 
testname);
+                       if (result == PIGLIT_FAIL)
+                               ok = false;
+
+                       if (actual_num_samples * rate <= 1)
+                               break;
+
+                       rate *= 0.5;
+               }
+       }
+
+       if (!all && !sample && !noms) {
+               float rate = atof(sample_rate);
+               result = test(rate_mode_sampleshading, rate);
+               piglit_report_subtest_result(result, "%f %s", rate, testname);
+               if (result == PIGLIT_FAIL)
+                       ok = false;
+       }
+
+       return ok;
+}
+
+enum piglit_result
+piglit_display()
+{
+       bool pass = true;
+       bool run = false;
+       bool all = !strcmp(testname, "all");
+
+       if (all || !strcmp(testname, "fix")) {
+               run = true;
+               pass = iterate_sample_rates(testname, test_fix) && pass;
+       }
+
+       if (all || !strcmp(testname, "partition")) {
+               run = true;
+               pass = iterate_sample_rates(testname, test_partition) && pass;
+       }
+
+       if (!run)
+               print_usage_and_exit(procname);
+
+       piglit_present_results();
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+       if (argc != 4)
+               print_usage_and_exit(argv[0]);
+
+       procname = argv[0];
+
+       /* 1st arg: num_samples */
+       char *endptr = NULL;
+       num_samples = strtol(argv[1], &endptr, 0);
+       if (endptr != argv[1] + strlen(argv[1]))
+               print_usage_and_exit(argv[0]);
+
+       /* 2nd arg: sample rate */
+       sample_rate = argv[2];
+
+       /* 3rd arg: testname */
+       testname = argv[3];
+
+       piglit_require_extension("GL_ARB_texture_multisample");
+       piglit_require_extension("GL_ARB_sample_shading");
+       piglit_require_GLSL_version(130);
+
+       partition_check_supported =
+               piglit_is_extension_supported("GL_ARB_gpu_shader5") &&
+               piglit_is_extension_supported("GL_ARB_shader_atomic_counters");
+
+       /* Skip the test if num_samples > GL_MAX_SAMPLES */
+       GLint max_samples;
+       glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
+       if (num_samples > max_samples)
+               piglit_report_result(PIGLIT_SKIP);
+
+       /* Dummy vertex array */
+       uint empty_vao;
+       glGenVertexArrays(1, &empty_vao);
+       glBindVertexArray(empty_vao);
+
+       /* Multi-sample framebuffer setup */
+       FboConfig fbo_config(num_samples, WINDOW_SIZE, WINDOW_SIZE);
+       fbo_config.num_tex_attachments = 1;
+       fbo_config.num_rb_attachments = 0;
+       fbo_config.depth_internalformat = GL_NONE;
+       fbo_config.stencil_internalformat = GL_NONE;
+       ms_fbo.setup(fbo_config);
+
+       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo.handle);
+       glGetFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_SAMPLES, 
&actual_num_samples);
+       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
+
+       printf("Requested %d samples, got %d samples\n", num_samples, 
actual_num_samples);
+
+       /* Integer multi-sample framebuffer setup */
+       fbo_config.color_internalformat = GL_RGBA32I;
+       ms_ifbo.setup(fbo_config);
+
+       /* Shader setup */
+       compile_shaders();
+
+       if (partition_check_supported) {
+               GLuint atomic_bo;
+               glGenBuffers(1, &atomic_bo);
+               glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomic_bo);
+               glBufferData(GL_ATOMIC_COUNTER_BUFFER, 4, NULL, GL_STATIC_DRAW);
+       }
+
+       if (!piglit_check_gl_error(GL_NO_ERROR))
+               piglit_report_result(PIGLIT_FAIL);
+}
-- 
2.11.0

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