On 06/21/2017 06:25 AM, Thomas Hellstrom wrote:
the (tex->color != color) test, if false may cause uploading of stale
tex_data to the texture and cause a comparison failure. Also add a flush
after uploading so that texture data actually becomes visible for the draw
thread.
Cc: Frank Henigman <[email protected]>
Signed-off-by: Thomas Hellstrom <[email protected]>
---
tests/glx/glx-multithread-texture.c | 8 +++++---
1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/tests/glx/glx-multithread-texture.c
b/tests/glx/glx-multithread-texture.c
index 94ca1bc..c838fb7 100644
--- a/tests/glx/glx-multithread-texture.c
+++ b/tests/glx/glx-multithread-texture.c
@@ -113,10 +113,12 @@ load_func(void *arg)
if (tex->color != color) {
memset(tex_data, color, tex_bytes);
tex->color = color;
+ glBindTexture(GL_TEXTURE_2D, tex->id);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_width,
+ tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ tex_data);
+ glFlush();
}
- glBindTexture(GL_TEXTURE_2D, tex->id);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_width, tex_height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_data);
tex = advance(&count, LOAD);
}
I'm surprised that wasn't found sooner.
Reviewed-by: Brian Paul <[email protected]>
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