There should be no api errors in shader_runner tests. The spec
says nothing about not marking link status as failed should
shaders contain errors so we continue to test those.
---
 tests/shaders/shader_runner.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 6ac5f98..30734cd 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -42,20 +42,21 @@ static void
 get_required_config(const char *script_name,
                    struct piglit_gl_test_config *config);
 static GLenum
 decode_drawing_mode(const char *mode_str);
 
 PIGLIT_GL_TEST_CONFIG_BEGIN
 
        config.window_width = DEFAULT_WINDOW_WIDTH;
        config.window_height = DEFAULT_WINDOW_HEIGHT;
        config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+       config.khr_no_error_support = PIGLIT_NO_ERRORS;
 
        if (argc > 1)
                get_required_config(argv[1], &config);
        else
                config.supports_gl_compat_version = 10;
 
        current_config = config;
 
 PIGLIT_GL_TEST_CONFIG_END
 
-- 
2.9.3

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