From: Dorian Apanel <[email protected]> Textures created by image load/store tests are not complete (max level defaults to 1000). Load/Store on incomplete textures should return zeros/change nothing. This fix sets proper base and max level of textures.
Signed-off-by: Dorian Apanel <[email protected]> --- tests/spec/arb_shader_image_load_store/common.c | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/tests/spec/arb_shader_image_load_store/common.c b/tests/spec/arb_shader_image_load_store/common.c index cbeaac7..fdc2ef3 100644 --- a/tests/spec/arb_shader_image_load_store/common.c +++ b/tests/spec/arb_shader_image_load_store/common.c @@ -141,6 +141,11 @@ upload_image_levels(const struct image_info img, unsigned num_levels, glGenTextures(1, &textures[unit]); glBindTexture(img.target->target, textures[unit]); + if (img.target->target != GL_TEXTURE_BUFFER) { + glTexParameteri(img.target->target, GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(img.target->target, GL_TEXTURE_MAX_LEVEL, num_levels - 1); + } + switch (img.target->target) { case GL_TEXTURE_1D: for (l = 0; l < num_levels; ++l) { @@ -301,6 +306,8 @@ upload_image_levels(const struct image_info img, unsigned num_levels, glGenTextures(1, &tmp_tex); glBindTexture(GL_TEXTURE_2D, tmp_tex); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); if (img.target->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) { glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, @@ -462,6 +469,8 @@ download_image_levels(const struct image_info img, unsigned num_levels, glGenTextures(1, &tmp_tex); glBindTexture(GL_TEXTURE_2D, tmp_tex); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); glTexImage2D(GL_TEXTURE_2D, 0, img.format->format, grid.size.x, grid.size.y, 0, -- 2.10.2.windows.1 _______________________________________________ Piglit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/piglit
