Section 5.7 of the GLSL 4.5 spec says: "Behavior is undefined if a shader subscripts an array with an index less than 0 or greater than or equal to the size the array was declared with."
So we cannot be sure which path the shader will take. Update the test so that both branches end in the same result. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96684 --- tests/shaders/glsl-array-bounds-01.shader_test | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tests/shaders/glsl-array-bounds-01.shader_test b/tests/shaders/glsl-array-bounds-01.shader_test index 2e7c762..a06fef7 100644 --- a/tests/shaders/glsl-array-bounds-01.shader_test +++ b/tests/shaders/glsl-array-bounds-01.shader_test @@ -15,21 +15,21 @@ void main() */ #version 120 float array[] = float [] (1.0, 2.0, 3.0, 4.0); void main() { int idx = 20; if (array[idx] == 5.0) - gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); else gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); } [test] clear color 0.0 0.0 0.0 0.0 clear ortho draw rect 10 10 10 10 probe rgb 15 15 0.0 1.0 0.0 -- 2.9.3 _______________________________________________ Piglit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/piglit
