This just teaches shader_runner the things it needs to know for testing nv_fill_rectangle (e.g. how to change the glPolygonMode()) and adds a test for the GL_NV_fill_rectangle extension.
Lyude (2): shader_runner: Add support for "polygon mode" nv_fill_rectangle: add test tests/shaders/shader_runner.c | 16 ++++++++++++++- .../rectangle-from-triangular-prim.shader_test | 24 ++++++++++++++++++++++ 2 files changed, 39 insertions(+), 1 deletion(-) create mode 100644 tests/spec/nv_fill_rectangle/execution/rectangle-from-triangular-prim.shader_test -- 2.9.3 _______________________________________________ Piglit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/piglit
