This just teaches shader_runner the things it needs to know for testing
nv_fill_rectangle (e.g. how to change the glPolygonMode()) and adds a test for
the GL_NV_fill_rectangle extension.

Lyude (2):
  shader_runner: Add support for "polygon mode"
  nv_fill_rectangle: add test

 tests/shaders/shader_runner.c                      | 16 ++++++++++++++-
 .../rectangle-from-triangular-prim.shader_test     | 24 ++++++++++++++++++++++
 2 files changed, 39 insertions(+), 1 deletion(-)
 create mode 100644 
tests/spec/nv_fill_rectangle/execution/rectangle-from-triangular-prim.shader_test

-- 
2.9.3

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