Brian, You recently went on a campaign against setting .window_width/height in piglit tests, in order to fix issues on Windows I guess? I noticed that a bunch of failures on a NV17 card (GeForce4 MX 440) are due to the fact that the window sizes are now 160x160 (NPOT) and the tests use that in order to size their textures.
What is the proper way to resolve this? Temporarily I've changed the default window width/height to 128, but that's not going to work more generally for the same reason you increased it to 160x160. Should I just do so on tests I identify as runnable on nouveau_vieux and that also have this issue? Perhaps increase to 256x256? Something else? You can find such tests with git grep -C2 piglit_width tests/fbo | grep glTexImage Not all of them run on nouveau_vieux, but some do. Thanks for any advice, -ilia _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
