On 07/14/2014 09:52 AM, Kenneth Graunke wrote:
This hasn't proven to be terribly useful; most tests don't use it.
Dropping it allows us to drop code for:
- Loading shaders from files
- Determining where to look for said files (platform specific)
- A bunch of per-shader stage enums
- compile_glsl parameter for whether or not to free the shader string
Signed-off-by: Kenneth Graunke <[email protected]>
Both LGTM. Nice simplifications!
Reviewed-by: Brian Paul <[email protected]>
_______________________________________________
Piglit mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/piglit