Tests all the type/size/normalize combinations for glVertexAttribPointer.
Note- a similar test should be written for GL 3.0's glVertexAttribIPointer.

v2: pass the expected value and atolerance to the shader and compute
pass/fail there, per Jose's idea.  And test GL_DOUBLE type.
---
 tests/all.py                            |    1 +
 tests/spec/gl-2.0/CMakeLists.gl.txt     |    1 +
 tests/spec/gl-2.0/vertexattribpointer.c |  271 +++++++++++++++++++++++++++++++
 3 files changed, 273 insertions(+)
 create mode 100644 tests/spec/gl-2.0/vertexattribpointer.c

diff --git a/tests/all.py b/tests/all.py
index d449e47..a42e79e 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -865,6 +865,7 @@ spec['!OpenGL 2.0'] = gl20
 add_concurrent_test(gl20, 'attribs')
 add_concurrent_test(gl20, 'gl-2.0-edgeflag')
 add_concurrent_test(gl20, 'gl-2.0-edgeflag-immediate')
+add_concurrent_test(gl20, 'gl-2.0-vertexattribpointer')
 add_plain_test(gl20, 'attrib-assignments')
 add_plain_test(gl20, 'getattriblocation-conventional')
 add_plain_test(gl20, 'clip-flag-behavior')
diff --git a/tests/spec/gl-2.0/CMakeLists.gl.txt 
b/tests/spec/gl-2.0/CMakeLists.gl.txt
index b930eef..3ac0d68 100644
--- a/tests/spec/gl-2.0/CMakeLists.gl.txt
+++ b/tests/spec/gl-2.0/CMakeLists.gl.txt
@@ -13,3 +13,4 @@ link_libraries (
 piglit_add_executable (vertex-program-two-side vertex-program-two-side.c)
 piglit_add_executable (gl-2.0-edgeflag edgeflag.c)
 piglit_add_executable (gl-2.0-edgeflag-immediate edgeflag-immediate.c)
+piglit_add_executable (gl-2.0-vertexattribpointer vertexattribpointer.c)
diff --git a/tests/spec/gl-2.0/vertexattribpointer.c 
b/tests/spec/gl-2.0/vertexattribpointer.c
new file mode 100644
index 0000000..338311c
--- /dev/null
+++ b/tests/spec/gl-2.0/vertexattribpointer.c
@@ -0,0 +1,271 @@
+/*
+ * Copyright 2014 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * Test glVertexAttribPointer with all combinations of types, sizes and
+ * normalized/unnormalized.
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+       config.supports_gl_compat_version = 20;
+       config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+PIGLIT_GL_TEST_CONFIG_END
+
+
+static const char *vertShaderText =
+       "uniform vec4 expected; \n"
+       "uniform float tolerance; \n"
+       "attribute vec4 attr; \n"
+       "varying vec4 color; \n"
+       " \n"
+       "void main() \n"
+       "{ \n"
+       "   gl_Position = gl_Vertex; \n"
+       "   vec4 diff = abs(expected - attr); \n"
+       "   if (any(greaterThan(diff, vec4(tolerance)))) \n"
+       "      color = vec4(1, 0, 0, 0); // bad! \n"
+       "   else \n"
+       "      color = vec4(0, 1, 0, 0); // good! \n"
+       "} \n";
+
+static const char *fragShaderText =
+       "varying vec4 color;\n"
+       "void main()\n"
+       "{ \n"
+       "   gl_FragColor = color; \n"
+       "} \n";
+
+
+static const GLfloat float4_data[] = { -0.5, 0.0, 0.75, 1.0 };
+static const GLdouble double4_data[] = { -0.5, 0.0, 0.75, 1.0 };
+static const GLubyte ubyte4_data[] = { 100, 0, 200, 255 };
+static const GLbyte byte4_data[] = { 50, 0, -25, -50 };
+static const GLushort ushort4_data[] = { 16000, 0, 32000, 65535 };
+static const GLshort short4_data[] = { 2000, 0, -4000, -8000 };
+static const GLuint uint4_data[] = { 10000000, 0, 20000000, 80000000 };
+static const GLint int4_data[] = { 10000000, 0, -20000000, -40000000 };
+
+static GLuint Prog;
+static GLint ToleranceUniform, ExpectedUniform, AttrAttrib;
+
+
+/*
+ * Test glVertexAttribArray(type, size, normalized)
+ */
+static bool
+test_array(GLenum type, GLuint size, GLboolean normalized)
+{
+       static const GLfloat verts[4][2] = {
+               { -1.0, -1.0 },
+               { 1.0, -1.0 },
+               { 1.0, 1.0 },
+               { -1.0, 1.0 }
+       };
+       static const GLfloat green[4] = { 0.0, 1.0, 0.0, 0.0 };
+       GLubyte attr_buffer[4 * 4 * sizeof(double)];
+       float maxVal;
+       int typeSize;
+       const void *data;
+       float expected[4];
+       int i, p;
+       float tolerance;
+
+       switch (type) {
+       case GL_BYTE:
+               maxVal = 127.0;
+               typeSize = sizeof(GLbyte);
+               data = byte4_data;
+               for (i = 0; i < 4; i++)
+                       expected[i] = (float) byte4_data[i];
+               break;
+       case GL_UNSIGNED_BYTE:
+               maxVal = 255.0;
+               typeSize = sizeof(GLubyte);
+               data = ubyte4_data;
+               for (i = 0; i < 4; i++)
+                       expected[i] = (float) ubyte4_data[i];
+               break;
+       case GL_SHORT:
+               maxVal = 32767.0;
+               typeSize = sizeof(GLshort);
+               data = short4_data;
+               for (i = 0; i < 4; i++)
+                       expected[i] = (float) short4_data[i];
+               break;
+       case GL_UNSIGNED_SHORT:
+               maxVal = 65535.0;
+               typeSize = sizeof(GLushort);
+               data = ushort4_data;
+               for (i = 0; i < 4; i++)
+                       expected[i] = (float) ushort4_data[i];
+               break;
+       case GL_INT:
+               maxVal = (float) 0x7fffffff;
+               typeSize = sizeof(GLint);
+               data = int4_data;
+               for (i = 0; i < 4; i++)
+                       expected[i] = (float) int4_data[i];
+               break;
+       case GL_UNSIGNED_INT:
+               maxVal = (float) 0xffffffff;
+               typeSize = sizeof(GLuint);
+               data = uint4_data;
+               for (i = 0; i < 4; i++)
+                       expected[i] = (float) uint4_data[i];
+               break;
+       case GL_FLOAT:
+               maxVal = 1.0;
+               typeSize = sizeof(GLfloat);
+               data = float4_data;
+               for (i = 0; i < 4; i++)
+                       expected[i] = (float) float4_data[i];
+               break;
+       case GL_DOUBLE:
+               maxVal = 1.0;
+               typeSize = sizeof(GLdouble);
+               data = double4_data;
+               for (i = 0; i < 4; i++)
+                       expected[i] = (float) double4_data[i];
+               break;
+       default:
+               assert(0);
+               maxVal = 1.0;
+               typeSize = sizeof(GLfloat);
+       }
+
+       if (normalized) {
+               for (i = 0; i < 4; i++) {
+                       expected[i] /= maxVal;
+               }
+       }
+
+       /* set unused components to defaults */
+       switch (size) {
+       case 1:
+               expected[1] = 0.0;
+       case 2:
+               expected[2] = 0.0;
+       case 3:
+               expected[3] = 1.0;
+       }
+
+       /* Setup the attribute buffer by making four copies of the
+        * test's array data (for the four vertices).
+        */
+       {
+               int i, sz = typeSize * size;
+               for (i = 0; i < 4; i++) {
+                       memcpy(attr_buffer + i * sz, data, sz);
+               }                      
+       }
+
+       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts);
+       glEnableVertexAttribArray(0);
+       glVertexAttribPointer(AttrAttrib, size, type,
+                             normalized, 0, attr_buffer);
+       glEnableVertexAttribArray(AttrAttrib);
+
+       glViewport(0, 0, piglit_width, piglit_height);
+       glClearColor(1,0,0,0);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       if (type == GL_FLOAT ||
+            type == GL_DOUBLE ||
+            type == GL_INT ||
+            type == GL_UNSIGNED_INT)
+               tolerance = 1.0 / 0xffffff;  /* 1 / (2^24-1) */
+       else
+               tolerance = 1.0 / maxVal;
+
+       glUniform1f(ToleranceUniform, tolerance);
+        glUniform4fv(ExpectedUniform, 1, expected);
+
+       glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+       glDisableVertexAttribArray(0);
+       glDisableVertexAttribArray(AttrAttrib);
+
+       p = piglit_probe_pixel_rgba(piglit_width / 2, piglit_height / 2,
+                                   green);
+       if (!p) {
+               printf("Test %s[%d] %s failed\n",
+                      piglit_get_gl_enum_name(type),
+                      size,
+                      (normalized ? "Normalized" : "Unnormalized"));
+                fflush(stdout);
+       }
+
+       piglit_present_results();
+
+       return p;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+       static const GLenum types[] = {
+               GL_BYTE,
+               GL_UNSIGNED_BYTE,
+               GL_SHORT,
+               GL_UNSIGNED_SHORT,
+               GL_INT,
+               GL_UNSIGNED_INT,
+                GL_FLOAT,
+                GL_DOUBLE
+       };
+       bool pass = true;
+       int t, size, normalized;
+
+       for (t = 0; t < ARRAY_SIZE(types); t++) {
+               for (size = 1; size <= 4; size++) {
+                       for (normalized = 0; normalized < 2; normalized++) {
+                               pass = test_array(types[t], size, normalized)
+                                       && pass;
+                       }
+               }
+       }
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+       piglit_require_gl_version(20);
+
+       Prog = piglit_build_simple_program(vertShaderText, fragShaderText);
+       if (!Prog) {
+               printf("Failed to compile/link program\n");
+               piglit_report_result(PIGLIT_FAIL);
+       }
+
+       glUseProgram(Prog);
+
+       ExpectedUniform = glGetUniformLocation(Prog, "expected");
+       ToleranceUniform = glGetUniformLocation(Prog, "tolerance");
+       AttrAttrib = glGetAttribLocation(Prog, "attr");
+}
-- 
1.7.10.4

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