We only use one parameter which means the texture unit index must
match the image unit index.

Signed-off-by: Jordan Justen <[email protected]>
---
 tests/shaders/shader_runner.c | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 846db4c..4f9fd47 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -1977,6 +1977,14 @@ piglit_display(void)
                                                  c[3], c[4], c[5]);
                } else if (string_match("hint", line)) {
                        do_hint(line + 4);
+               } else if (sscanf(line,
+                                 "image texture %d",
+                                 &tex) == 1) {
+                       GLint tex_num;
+
+                       glActiveTexture(GL_TEXTURE0 + tex);
+                       glGetIntegerv(GL_TEXTURE_BINDING_2D, &tex_num);
+                       glBindImageTexture(tex, tex_num, 0, GL_FALSE, 0, 
GL_READ_WRITE, GL_RGBA8);
                } else if (sscanf(line, "ortho %f %f %f %f",
                                  c + 0, c + 1, c + 2, c + 3) == 4) {
                        piglit_gen_ortho_projection(c[0], c[1], c[2], c[3],
-- 
2.0.0.rc4

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