This test uses the new piglit matrix functions to setup
transformations.
---
 tests/all.py                                   |    1 +
 tests/spec/arb_base_instance/CMakeLists.gl.txt |    1 +
 tests/spec/arb_base_instance/drawarrays.c      |  226 ++++++++++++++++++++++++
 3 files changed, 228 insertions(+)
 create mode 100644 tests/spec/arb_base_instance/drawarrays.c

diff --git a/tests/all.py b/tests/all.py
index a13d878..d449e47 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -3091,6 +3091,7 @@ add_plain_test(arb_blend_func_extended, 
'arb_blend_func_extended-fbo-extended-bl
 arb_base_instance = {}
 spec['ARB_base_instance'] = arb_base_instance
 add_plain_test(arb_base_instance, 
'arb_base_instance-baseinstance-doesnt-affect-gl-instance-id')
+add_concurrent_test(arb_base_instance, 'arb_base_instance-drawarrays')
 
 arb_buffer_storage = {}
 spec['ARB_buffer_storage'] = arb_buffer_storage
diff --git a/tests/spec/arb_base_instance/CMakeLists.gl.txt 
b/tests/spec/arb_base_instance/CMakeLists.gl.txt
index 79de6dc..0982d15 100644
--- a/tests/spec/arb_base_instance/CMakeLists.gl.txt
+++ b/tests/spec/arb_base_instance/CMakeLists.gl.txt
@@ -10,5 +10,6 @@ link_libraries (
 )
 
 piglit_add_executable 
(arb_base_instance-baseinstance-doesnt-affect-gl-instance-id 
baseinstance-doesnt-affect-gl-instance-id.c)
+piglit_add_executable (arb_base_instance-drawarrays drawarrays.c)
 
 # vim: ft=cmake:
diff --git a/tests/spec/arb_base_instance/drawarrays.c 
b/tests/spec/arb_base_instance/drawarrays.c
new file mode 100644
index 0000000..6a8036b
--- /dev/null
+++ b/tests/spec/arb_base_instance/drawarrays.c
@@ -0,0 +1,226 @@
+/*
+ * Copyright (c) 2014 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * @file
+ * Tests GL_ARB_base_instance.  This test also requires GL_ARB_draw_instanced
+ * and GL_ARB_instanced_arrays
+ */
+
+#include "piglit-util-gl-common.h"
+#include "piglit-matrix.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+       config.supports_gl_core_version = 31;
+       config.window_width = 400;
+       config.window_height = 400;
+       config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char *TestName = "arb_base_instance-drawarrays";
+
+static GLint MVPUniform, PosUniform;
+static GLint VertexAttrib, ColorAttrib;
+
+static float modelview[16], projection[16], modelviewproj[16];
+
+#define PRIMS 8
+
+/* Ortho projection width, height */
+#define W 10.0
+#define H 10.0
+
+
+/**
+ * Vertex position comes from Pos[instance].  Color comes from an
+ * instanced array.
+ */
+static const char *VertShaderText =
+       "#version 130 \n"
+       "#extension GL_ARB_draw_instanced: enable \n"
+       "in vec4 Vertex, Color; \n"
+       "uniform vec2 Pos[8]; \n"
+       "uniform mat4 MVP; \n"
+       "out vec4 ColorVarying; \n"
+       "void main() \n"
+       "{ \n"
+       "       vec4 p = Vertex; \n"
+       "       vec2 pos = Pos[gl_InstanceIDARB]; \n"
+       "       p.xy += pos; \n"
+       "       gl_Position = MVP * p; \n"
+       "       ColorVarying = Color; \n"
+       "} \n";
+
+/* Simple color pass-through */
+static const char *FragShaderText =
+       "#version 130 \n"
+       "in vec4 ColorVarying; \n"
+       "out vec4 FragColor; \n"
+       "void main() \n"
+       "{ \n"
+       "       FragColor = ColorVarying; \n"
+       "} \n";
+
+
+static GLuint VertShader, FragShader, Program;
+
+/* Instance positions in uniform array */
+static const GLfloat Positions[PRIMS][2] = {
+       { -6, 6 },
+       { -4, 4 },
+       { -2, 2 },
+       {  0, 0 },
+       {  2, -2 },
+       {  4, -4 },
+       {  6, -6 },
+       {  8, -8 }
+};
+
+/* Instance colors in vertex array */
+static const GLfloat Colors[PRIMS][4] = {
+       {1, 0, 0, 1},
+       {0, 1, 0, 1},
+       {0, 0, 1, 1},
+       {1, 1, 0, 1},
+       {0, 1, 1, 1},
+       {1, 0, 1, 1},
+       {1, 1, 1, 1},
+       {0.5, 0.5, 0.5, 1},
+};
+
+
+/** Convert object position to window position */
+static void
+objpos_to_winpos(const float obj[2], int win[2])
+{
+       float winpos[4];
+       float objpos[4] = { obj[0], obj[1], 0.0, 1.0 };
+
+       piglit_project_to_window(winpos, objpos, modelview, projection,
+                                0, 0, piglit_width, piglit_height);
+       win[0] = (int) winpos[0];
+       win[1] = (int) winpos[1];
+}
+
+
+static bool
+test_instancing(GLuint divisor, GLuint baseInstance)
+{
+       static const GLfloat verts[4][2] = {
+               {-1, -1}, {1, -1}, {1, 1}, {-1, 1}
+       };
+       const GLuint numPrims = PRIMS - baseInstance;
+        GLint i, pos[2];
+
+       glVertexAttribPointer(VertexAttrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
+       glEnableVertexAttribArray(VertexAttrib);
+
+       glVertexAttribPointer(ColorAttrib, 4, GL_FLOAT, GL_FALSE, 0, Colors);
+       glEnableVertexAttribArray(ColorAttrib);
+       /* advance color once every 'n' instances */
+       glVertexAttribDivisorARB(ColorAttrib, divisor);
+
+       glViewport(0, 0, piglit_width, piglit_height);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       glUseProgram(Program);
+
+       glDrawArraysInstancedBaseInstance(GL_TRIANGLE_FAN, 0, 4,
+                                         numPrims, baseInstance);
+
+       /* check rendering */
+       for (i = 0; i < numPrims; i++) {
+               GLuint elem = i / divisor + baseInstance;
+
+               /* compute probe location */
+               objpos_to_winpos(Positions[i], pos);
+
+               if (!piglit_probe_pixel_rgba(pos[0], pos[1], Colors[elem])) {
+                       fprintf(stderr, "%s: instance %d failed to draw 
correctly\n",
+                               TestName, i);
+                       fprintf(stderr, "%s: color instance divisor = %u  base 
= %u\n",
+                               TestName, divisor, baseInstance);
+                       piglit_present_results();
+                       return false;
+               }
+       }
+
+       glDisableVertexAttribArray(VertexAttrib);
+       glDisableVertexAttribArray(ColorAttrib);
+
+       piglit_present_results();
+
+       return true;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+       GLuint div, baseInst;
+
+       for (div = 1; div <= PRIMS; div++) {
+               for (baseInst = 0; baseInst < PRIMS -1; baseInst++) {
+                       if (!test_instancing(div, baseInst))
+                               return PIGLIT_FAIL;
+               }
+       }
+
+       return PIGLIT_PASS;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+       piglit_require_extension("GL_ARB_draw_instanced");
+       piglit_require_extension("GL_ARB_instanced_arrays");
+       piglit_require_extension("GL_ARB_base_instance");
+
+       VertShader = piglit_compile_shader_text(GL_VERTEX_SHADER,
+                                               VertShaderText);
+       assert(VertShader);
+
+       FragShader = piglit_compile_shader_text(GL_FRAGMENT_SHADER,
+                                               FragShaderText);
+       assert(FragShader);
+
+       Program = piglit_link_simple_program(VertShader, FragShader);
+
+       glUseProgram(Program);
+
+       MVPUniform = glGetUniformLocation(Program, "MVP");
+       PosUniform = glGetUniformLocation(Program, "Pos");
+       VertexAttrib = glGetAttribLocation(Program, "Vertex");
+       ColorAttrib = glGetAttribLocation(Program, "Color");
+
+       glUniform2fv(PosUniform, PRIMS, (GLfloat *) Positions);
+
+       /* Setup coordinate transformation */
+       piglit_scale_matrix(modelview, 0.5, 0.5, 1.0);
+       piglit_ortho_matrix(projection, -0.5 * W, 0.5 * W,
+                           -0.5 * H, 0.5 * H, -1.0, 1.0);
+       piglit_matrix_mul_matrix(modelviewproj, modelview, projection);
+
+       glUniformMatrix4fv(MVPUniform, 1, GL_FALSE, modelviewproj);
+}
-- 
1.7.10.4

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